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IDProjectCategoryView StatusLast Update
0000146Gameplay + OpenGL[All Projects] Bugpublic2017-01-31 17:20
Reporteribm5155 
Assigned To 
PrioritynormalSeveritycrashReproducibilityalways
Status resolvedResolutionfixed 
Summary0000146: zscript vm - camera crash with divide by zero error.
Descriptionif a camera's travel time is zero, the vm will stop the game returning an error.
before zscript code it didn't crashed, but it also made another glitch.

I belive this is a valid case because you can just travel by a "void" area without any kind of delay, like a large black corridor with 0 bright where the camera cannot see anything
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Graf Zahl

Graf Zahl

2017-01-31 06:51

administrator   ~0000300

Make a demo, please!
Or at least post the error message you got.
Reports like this one only force me to do some unnecessary work.
ibm5155

ibm5155

2017-01-31 10:35

reporter   ~0000304

Ops.
Here's the test wad wiht a Picture of the error http://www.mediafire.com/file/8m2hl51t2cpp7zj/CameraBug.7z
There are 3 câmeras, the first one is valid, the second one has a travel time 0 and the last one ehm is the last one
Graf Zahl

Graf Zahl

2017-01-31 17:20

administrator   ~0000305

Fixed the division by zero but no guarantee that it's glitch-free.

Issue History

Date Modified Username Field Change
2017-01-31 05:17 ibm5155 New Issue
2017-01-31 06:51 Graf Zahl Note Added: 0000300
2017-01-31 10:35 ibm5155 Note Added: 0000304
2017-01-31 17:20 Graf Zahl Note Added: 0000305
2017-01-31 17:20 Graf Zahl Status new => resolved
2017-01-31 17:20 Graf Zahl Resolution open => fixed