View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0000142 | Gameplay + OpenGL | [All Projects] Bug | public | 2017-01-29 19:12 | 2017-02-15 17:30 |
| Reporter | Enjay | ||||
| Assigned To | |||||
| Priority | normal | Severity | minor | Reproducibility | always |
| Status | resolved | Resolution | fixed | ||
| Summary | 0000142: Non-blocking 3D floors and splashes 0000002 | ||||
| Description | Further to the fix for splashes on non-blocking 3D floors, their behaviour is still slightly different to an otherwise identical swimmable floor. A swimmable floor will produce splashes with actors (enemies, blood spots, dropped items, the player, plasma bolts etc) and hitscan attacks. Non-blocking 3D floors only produce splashes with actors and not hitscans. Shooting a 3D swimmable floor with the pistol/shotgun/chaingun will produce the small-type splashes for the terrain type. Shooting a non-blocking 3D floor will not produce any splash with the hitscan weapons. | ||||
| Tags | No tags attached. | ||||