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|ID||Project||Category||View Status||Date Submitted||Last Update|
|0000142||Gameplay + OpenGL||[All Projects] Bug||public||2017-01-29 19:12||2017-02-15 17:30|
|Summary||0000142: Non-blocking 3D floors and splashes 0000002|
|Description||Further to the fix for splashes on non-blocking 3D floors, their behaviour is still slightly different to an otherwise identical swimmable floor.|
A swimmable floor will produce splashes with actors (enemies, blood spots, dropped items, the player, plasma bolts etc) and hitscan attacks. Non-blocking 3D floors only produce splashes with actors and not hitscans.
Shooting a 3D swimmable floor with the pistol/shotgun/chaingun will produce the small-type splashes for the terrain type. Shooting a non-blocking 3D floor will not produce any splash with the hitscan weapons.
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