View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0000114 | Gameplay + OpenGL | [All Projects] Feature | public | 2017-01-24 09:33 | 2017-01-24 10:59 |
Reporter | Rachael | ||||
Assigned To | |||||
Priority | low | Severity | feature | Reproducibility | always |
Status | resolved | Resolution | fixed | ||
Summary | 0000114: [Submission] Palette tonemap tweaks | ||||
Description | CVAR(Float, gl_paltonemap_powtable, 2.0f, CVAR_ARCHIVE) CVAR(Bool, gl_paltonemap_reverselookup, true, CVAR_ARCHIVE) These variables change the way the palette tonemap table is generated. Their default values have also been changed to be more "id-like" - since id Software used a "last-first" algorithm in generating the default COLORMAP lumps. | ||||
Additional Information | https://github.com/coelckers/gzdoom/pull/230 | ||||
Tags | No tags attached. | ||||
Date Modified | Username | Field | Change |
---|---|---|---|
2017-01-24 09:33 | Rachael | New Issue | |
2017-01-24 09:35 | Rachael | Reproducibility | have not tried => always |
2017-01-24 09:35 | Rachael | Steps to Reproduce Updated | View Revisions |
2017-01-24 09:35 | Rachael | Additional Information Updated | View Revisions |
2017-01-24 10:59 | Rachael | Status | new => resolved |
2017-01-24 10:59 | Rachael | Resolution | open => fixed |
2017-01-29 21:18 | Rachael | Category | Suggestion => Feature |