View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0000004 | Gameplay + OpenGL | [All Projects] Feature | public | 2017-01-09 14:50 | 2017-04-15 06:39 |
Reporter | Edward-san | ||||
Assigned To | |||||
Priority | low | Severity | feature | Reproducibility | have not tried |
Status | closed | Resolution | no change required | ||
Summary | 0000004: Split MODELDEF parsing from GL code | ||||
Description | See https://forum.drdteam.org/viewtopic.php?f=22&t=7435 . | ||||
Tags | No tags attached. | ||||
I should have checked earlier. gl_InitModels is called from R_InitSprites, which is called from P_Init (d_main.cpp, line 2566), which is definitely called before OpenGL gets initialized from V_Init2 (d_main.cpp, line 2630). Seems Zandronum is still using the old code which did it differently. So all that's being requested here, has been working for a long time already. |
|
Date Modified | Username | Field | Change |
---|---|---|---|
2017-01-09 14:50 | Graf Zahl | New Issue | |
2017-01-09 16:45 | Rachael | Category | General => Bug |
2017-01-09 16:49 | Rachael | Category | Bug => Suggestion |
2017-01-10 09:48 | Edward-san | Reporter | Graf Zahl => Edward-san |
2017-01-10 14:41 | Graf Zahl | Assigned To | => Graf Zahl |
2017-01-10 14:41 | Graf Zahl | Status | new => acknowledged |
2017-01-10 14:42 | Graf Zahl | Assigned To | Graf Zahl => |
2017-01-29 05:08 | Graf Zahl | Status | acknowledged => @55@ |
2017-01-29 10:57 | Rachael | Status | @55@ => on hold |
2017-01-29 21:18 | Rachael | Category | Suggestion => Feature |
2017-04-15 06:39 | Graf Zahl | Status | on hold => closed |
2017-04-15 06:39 | Graf Zahl | Resolution | open => no change required |
2017-04-15 06:39 | Graf Zahl | Note Added: 0001388 |