View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0000296 | Gameplay + OpenGL | (No Category) | public | 2017-02-19 05:31 | 2017-02-19 10:59 |
| Reporter | Rachael | ||||
| Assigned To | |||||
| Priority | normal | Severity | minor | Reproducibility | have not tried |
| Status | resolved | Resolution | fixed | ||
| Summary | 0000296: "take weapons" after a restart causes crash | ||||
| Description | Stack trace included | ||||
| Steps To Reproduce | 1) Start a game - E1M1 is fine. 2) Issue "restart" ccmd 3) Start a game again - E1M1 is still fine 4) Issue "take weapons" ccmd 5) Close the console ** Boom! ** | ||||
| Additional Information | Stack trace: > qzdoom.exe!DBaseStatusBar::GetCurrentAmmo(AInventory * & ammo1, AInventory * & ammo2, int & ammocount1, int & ammocount2) Line 1310 C++ qzdoom.exe!DSBarInfo::_Draw(EHudState state) Line 1075 C++ qzdoom.exe!D_Display() Line 826 C++ qzdoom.exe!D_DoomLoop() Line 1027 C++ qzdoom.exe!D_DoomMain() Line 2698 C++ qzdoom.exe!DoMain(HINSTANCE__ * hInstance) Line 1035 C++ qzdoom.exe!WinMain(HINSTANCE__ * hInstance, HINSTANCE__ * nothing, char * cmdline, int nCmdShow) Line 1345 C++ | ||||
| Tags | No tags attached. | ||||