| Summary | 0000188: Fog boundaries broken in Pal-Carmack renderer | ||
|---|---|---|---|
| Revision | 2017-02-05 02:34 by Rachael | ||
| Description | Fog boundaries do not render correctly in the 256-color classic renderer. This issue is not present in GZDoom. | ||
| Revision | 2017-02-05 02:34 by Rachael | ||
| Description | Fog boundaries do not render correctly in the 256-color classic renderer. | ||