Viewing Issues 201 - 250 / 638
P | ID | Category | Severity | Status | Updated | Summary | Resolution | Reporter | ||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
0000485 | 1 | [Gameplay + OpenGL] Feature | minor | resolved | 2017-03-28 | Overridable ListMenuItem :: DrawSelector | fixed | Nash | ||||
0000481 | 1 | [Gameplay + OpenGL] Bug | minor | resolved | 2017-03-28 | PlayerEntered runs upon loading saved games | fixed | Ed the Bat | ||||
0000478 | [Gameplay + OpenGL] Submission | feature | resolved | 2017-03-28 | DontLightActors dynamic light flag | fixed | Nash | |||||
0000476 | 2 | [Gameplay + OpenGL] Feature | feature | resolved | 2017-03-28 | Player Resurrect() Virtual | fixed | Major Cooke | ||||
0000474 | 1 | [Gameplay + OpenGL] Feature | feature | closed | 2017-03-28 | A_SetArmor | won't fix | Major Cooke | ||||
0000480 | 1 | [Gameplay + OpenGL] Bug | minor | resolved | 2017-03-28 | Assertion failure in dynamic lights code | fixed | _mental_ | ||||
0000496 | 1 | [Gameplay + OpenGL] Bug | block | resolved (_mental_) | 2017-03-28 | [5adf746] won't compile | fixed | Matthew the Glutton | ||||
0000491 | 1 | [Software Renderer] Bug | minor | resolved | 2017-03-27 | Puff and blood particles in software renderer invariably show up as smooth. | fixed | DenisBelmondo | ||||
0000488 | 2 | 2 | [Gameplay + OpenGL] Bug | crash | resolved (_mental_) | 2017-03-27 | Line portal crash | fixed | Talon1024 | |||
0000469 | 3 | [Gameplay + OpenGL] Bug | minor | resolved (_mental_) | 2017-03-25 | Screenblocks = 12 hides overlay automap. | fixed | Lud | ||||
0000461 | 4 | 2 | [Gameplay + OpenGL] Bug | crash | closed | 2017-03-25 | QZDoom Crashes on Save w/ DukeShadows | unable to reproduce | Sleepyhead | |||
0000470 | 2 | [Gameplay + OpenGL] Feature | minor | closed | 2017-03-24 | SoundVolume equivalent for ZScript | not fixable | Gutawer | ||||
0000468 | 3 | [Gameplay + OpenGL] Bug | crash | closed (Rachael) | 2017-03-24 | Guncaster hangs indefinitely on QZDoom | won't fix | TGminer | ||||
0000464 | 1 | [Gameplay + OpenGL] Bug | major | closed | 2017-03-23 | portal system acts strangely on very large maps. | not fixable | LugiasBitch | ||||
0000463 | 2 | [Gameplay + OpenGL] Bug | minor | resolved | 2017-03-23 | Crash with unhelpful error message when node building fails | fixed | JP | ||||
0000457 | 5 | [Gameplay + OpenGL] Bug | minor | closed | 2017-03-21 | Visual HOM and bad sprite position everywhere | not fixable | ibm5155 | ||||
0000243 | 10 | [Gameplay + OpenGL] Feature | feature | resolved (Graf Zahl) | 2017-03-21 | 16:10 Menu Support | fixed | Lud | ||||
0000459 | 2 | [Gameplay + OpenGL] Bug | crash | closed (_mental_) | 2017-03-21 | [fb48a1b] Fatal error on quit | duplicate | Matthew the Glutton | ||||
0000458 | 2 | [Gameplay + OpenGL] Bug | major | closed | 2017-03-20 | [2.4maint] Menus not casting items properly | no change required | Major Cooke | ||||
0000369 | 4 | [Gameplay + OpenGL] Bug | minor | resolved | 2017-03-19 | [SBARINFO] drawinventorybar not responding | fixed | PillowBlaster | ||||
0000423 | 3 | 1 | [Gameplay + OpenGL] (No Category) | minor | resolved | 2017-03-19 | SBARINFO flag "WhenNotZero" is borked. | no change required | DoomKrakken | |||
0000452 | 2 | [Gameplay + OpenGL] Bug | minor | resolved | 2017-03-19 | Script side OkayToSwitchTarget is not being called | fixed | FishyClockwork01 | ||||
0000434 | 4 | [Gameplay + OpenGL] Feature | feature | closed | 2017-03-19 | Allow PowerDrain to work with morphs | no change required | Major Cooke | ||||
0000454 | 5 | 1 | [Gameplay + OpenGL] Bug | minor | resolved | 2017-03-19 | Precachesounds causes a crash | fixed | theleo_ua | |||
0000450 | 2 | [Gameplay + OpenGL] Bug | crash | resolved | 2017-03-18 | Game crashes on starting an empty map. | fixed | Lud | ||||
0000447 | 4 | [Gameplay + OpenGL] Bug | minor | closed | 2017-03-18 | Inconsistent mouse-movement with m_noprescale | no change required | unRyker | ||||
0000449 | 1 | [Gameplay + OpenGL] Bug | crash | closed | 2017-03-18 | Program crash when loading square1.pk3 titlemap | duplicate | Edward-san | ||||
0000451 | 1 | 1 | [Gameplay + OpenGL] Bug | crash | closed | 2017-03-18 | TDR error | not fixable | Maxwellk | |||
0000448 | 1 | 2 | [Gameplay + OpenGL] Bug | minor | resolved | 2017-03-18 | Translations defined in ZScript doesn't support more than one color | fixed | TheCamaleonMaligno | |||
0000445 | 2 | [Gameplay + OpenGL] Bug | minor | resolved | 2017-03-18 | Player *Ompf* on crossing line actions | not fixable | Camaxide | ||||
0000446 | 2 | [Gameplay + OpenGL] (No Category) | minor | resolved (_mental_) | 2017-03-18 | REJECT broken - monsters ignore you or do not attack | fixed | Rachael | ||||
0000442 | 3 | 2 | [Gameplay + OpenGL] Bug | major | closed | 2017-03-17 | ACS 4:3 SetHudSize is not 4:3 for certain resolutions | not fixable | ZZYZX | |||
0000443 | 4 | 1 | [Gameplay + OpenGL] Bug | crash | resolved | 2017-03-17 | DRLA crashes when player gains armor | fixed | AkiraZXE | |||
0000439 | 3 | [Gameplay + OpenGL] Feature | feature | closed | 2017-03-16 | GetProperty function | won't fix | Major Cooke | ||||
0000437 | 2 | 1 | [Gameplay + OpenGL] Bug | minor | resolved | 2017-03-16 | Menu virtual init not working properly | fixed | Major Cooke | |||
0000440 | 3 | [Gameplay + OpenGL] Bug | minor | resolved (Rachael) | 2017-03-16 | [as of fea2361] Bobbing goes haywire if you alter it on the fly using ZScript | fixed | Matthew the Glutton | ||||
0000251 | 2 | [Gameplay + OpenGL] Bug | minor | closed | 2017-03-15 | mouse doesnt respond after alt tabbing during load up | won't fix | WaTaKiD | ||||
0000365 | 1 | [Gameplay + OpenGL] Feature | minor | resolved | 2017-03-15 | Per-sector FogDensity for ZScript | fixed | Nash | ||||
0000436 | 1 | [Gameplay + OpenGL] Feature | feature | closed | 2017-03-15 | Extend OnMenuCreated to List/OptionMenus | no change required | Major Cooke | ||||
0000354 | 1 | [Gameplay + OpenGL] Feature | minor | resolved | 2017-03-15 | Retrieve RenderStyle in ZScript | fixed | Nash | ||||
0000414 | 3 | 1 | [Gameplay + OpenGL] Bug | crash | closed | 2017-03-15 | Just Crashed | unable to reproduce | NeoStorm | |||
0000393 | 1 | [Gameplay + OpenGL] Feature | feature | resolved | 2017-03-14 | Expose OkayToSwitchTarget to ZScript and make it virtual | fixed | FishyClockwork01 | ||||
0000404 | 6 | [Gameplay + OpenGL] Feature | feature | resolved | 2017-03-14 | Support for static const arrays in structs | fixed | Major Cooke | ||||
0000429 | 3 | [Gameplay + OpenGL] Feature | trivial | resolved | 2017-03-14 | GZDoom devbuild naming + 3.0-pre tag | fixed | _mental_ | ||||
0000433 | 2 | [Gameplay + OpenGL] (No Category) | crash | resolved | 2017-03-14 | GZDoom g2.4pre-2263-gdd89631 crashes - 32-bit only | fixed | SanyaWaffles | ||||
0000431 | 2 | [Gameplay + OpenGL] Feature | minor | closed | 2017-03-14 | Actor 'Tags' or something like that? and some functions (ZScript) | won't fix | TheCamaleonMaligno | ||||
0000426 | 8 | 3 | [Gameplay + OpenGL] Bug | block | resolved (_mental_) | 2017-03-14 | [cd392e5] won't start | fixed | Matthew the Glutton | |||
0000421 | 2 | [Software Renderer] Bug | crash | closed (Rachael) | 2017-03-14 | QZDoom Crashes/Stops when more than 300 monsters are in a map | unable to reproduce | Angry_Cat | ||||
0000375 | 2 | [Gameplay + OpenGL] Feature | feature | closed | 2017-03-14 | Direct Desaturation Translations | won't fix | Major Cooke | ||||
0000384 | 1 | [Gameplay + OpenGL] Feature | feature | resolved | 2017-03-14 | Floor/Ceiling glow change by action or script. | fixed | Camaxide |