Viewing Issues 251 - 300 / 336
P | ID | Category | Severity | Status | Updated | Summary | Resolution | Reporter | ||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
0000238 | 2 | [Software Renderer] Bug | minor | resolved | 2017-02-11 | "vid_hw2d false" causes crash | fixed | Rachael | ||||
0000235 | 7 | [Gameplay + OpenGL] Bug | major | resolved | 2017-02-11 | Mass of Existing Actor Has Vanished | no change required | rex | ||||
0000225 | 5 | [Gameplay + OpenGL] Bug | major | resolved | 2017-02-10 | Saved Games Don't "Remember" Gravity Settings | no change required | rex | ||||
0000222 | 2 | 2 | [Gameplay + OpenGL] Bug | minor | resolved | 2017-02-10 | Dynamic light is mis-clipped | unable to reproduce | ZZYZX | |||
0000224 | 2 | [Gameplay + OpenGL] Bug | minor | resolved | 2017-02-09 | Tried to register <classname> more than once... | not fixable | DoomKrakken | ||||
0000217 | 1 | [Software Renderer] Bug | minor | resolved | 2017-02-09 | [Carmack] Masked wall drawer issues | fixed | Rachael | ||||
0000223 | 1 | [Gameplay + OpenGL] Bug | crash | resolved | 2017-02-09 | reverbedit causes crash | unable to reproduce | Kappes Buur | ||||
0000214 | 12 | [Gameplay + OpenGL] Bug | major | resolved | 2017-02-09 | Guncaster not working on the latest 2.8 build... | fixed | DoomKrakken | ||||
0000216 | [Software Renderer] Bug | minor | resolved | 2017-02-09 | Player crouch sprites no longer show. | fixed | Rachael | |||||
0000198 | 2 | [Gameplay + OpenGL] Feature | minor | resolved | 2017-02-09 | ZScript version of ACS' ReplaceTextures | fixed | Nash | ||||
0000215 | [Gameplay + OpenGL] Submission | feature | resolved | 2017-02-09 | DontCullBackfaces MODELDEF flag | fixed | Nash | |||||
0000212 | 1 | [Gameplay + OpenGL] Bug | major | resolved | 2017-02-09 | A_Teleport not jumping to state. | fixed | Lud | ||||
0000152 | 2 | 1 | [Gameplay + OpenGL] Bug | minor | resolved | 2017-02-09 | Fade color/artifacts displayed on sides of title menus when using 17:10 ratio | fixed | MagicWazard | |||
0000183 | 4 | [Software Renderer] Bug | crash | resolved | 2017-02-08 | dpbjgc.cpp:PropagateMark() crash (seems to happen on exit) | fixed | Rachael | ||||
0000210 | [Software Renderer] Bug | major | resolved | 2017-02-08 | Portals and mirrors no longer show player | fixed | Rachael | |||||
0000211 | [Software Renderer] Bug | minor | resolved | 2017-02-08 | [Carmack] BSP drawn in wrong order in some cases | fixed | Rachael | |||||
0000206 | 4 | [Gameplay + OpenGL] Bug | minor | resolved | 2017-02-08 | No voices in Strife title screen | fixed | MarisaKirisame | ||||
0000208 | 1 | [Gameplay + OpenGL] Bug | minor | resolved | 2017-02-08 | SetCamera doesn't work | fixed | Major Cooke | ||||
0000168 | 11 | [Gameplay + OpenGL] Bug | minor | resolved | 2017-02-07 | D4D's Syphon Grenade Not Giving Armor | unable to reproduce | Major Cooke | ||||
0000197 | 2 | 3 | [Gameplay + OpenGL] Bug | major | resolved | 2017-02-07 | Linedefs with "transparent" flag are opaque | fixed | DavidN | |||
0000196 | 1 | [Gameplay + OpenGL] Bug | tweak | resolved | 2017-02-06 | Sector_Set3DFloor allows setting 3D floor for tag 0 | fixed | ZZYZX | ||||
0000191 | 5 | [Software Renderer] Bug | major | resolved | 2017-02-06 | Linux build error | fixed | MarisaKirisame | ||||
0000193 | 1 | [Gameplay + OpenGL] Bug | major | resolved | 2017-02-05 | Nightmare respawn doesn't use UDMF thing health modifier | fixed | printz | ||||
0000186 | 2 | 3 | [Gameplay + OpenGL] Bug | minor | resolved | 2017-02-05 | Moving dynamics lights not illuminating correctly | fixed | worm318 | |||
0000187 | 1 | [Gameplay + OpenGL] Bug | minor | resolved | 2017-02-05 | Regression - floors incorrect lighting in Unloved. | unable to reproduce | Rachael | ||||
0000185 | 2 | [Gameplay + OpenGL] Bug | minor | resolved | 2017-02-05 | Some menu graphics and text enlarge after using Alt+Enter to go into windowed mode | fixed | MagicWazard | ||||
0000170 | [Gameplay + OpenGL] Feature | feature | resolved | 2017-02-05 | SetCamera for ZScript | fixed | Major Cooke | |||||
0000182 | 3 | 1 | [Gameplay + OpenGL] Feature | minor | resolved | 2017-02-04 | Hitscans aren't blocked when Walkable Middle Texture is ticked on the line | no change required | Nash | |||
0000176 | [Gameplay + OpenGL] Bug | minor | resolved | 2017-02-04 | Hexen melee attacks don't rotate player towards target | fixed | MagicWazard | |||||
0000173 | 2 | [Gameplay + OpenGL] Bug | minor | resolved | 2017-02-04 | Cleric's mace can strike multiple actors at once | duplicate | MagicWazard | ||||
0000180 | 3 | [Gameplay + OpenGL] Feature | minor | resolved | 2017-02-04 | Make MoveDir auto-resolve to [0,7] | fixed | Major Cooke | ||||
0000174 | [Gameplay + OpenGL] Bug | minor | resolved | 2017-02-04 | Fighter throws a hammer projectile when striking and breaking a pottery object with hammer's melee | fixed | MagicWazard | |||||
0000167 | [Gameplay + OpenGL] Bug | minor | resolved | 2017-02-03 | SBARINFO "DrawBar" with PowerupTime does not Reflect Correct Remaining Time | fixed | MTrop | |||||
0000165 | 1 | [Gameplay + OpenGL] Bug | minor | resolved | 2017-02-03 | Dynamic Light Size Rollover >255 | fixed | Mikk- | ||||
0000154 | 5 | 3 | [Gameplay + OpenGL] Bug | minor | resolved | 2017-02-03 | Menu pointer jumps to mouse position with no mouse input | not fixable | MagicWazard | |||
0000161 | 3 | 1 | [Software Renderer] Bug | minor | resolved | 2017-02-02 | Flickering wall brightness | fixed | Hellser | |||
0000155 | 1 | [Gameplay + OpenGL] Bug | minor | resolved | 2017-02-01 | Assertion failure in ADynamicLight::UpdateLocation() | fixed | _mental_ | ||||
0000158 | [Gameplay + OpenGL] Submission | minor | resolved | 2017-02-01 | INTERPOLATE Actor Flag | fixed | Major Cooke | |||||
0000149 | 1 | 1 | [Gameplay + OpenGL] Bug | minor | resolved | 2017-02-01 | PowerUp.Color Colormaps Not Rendering | fixed | silentzora | |||
0000148 | 1 | [Gameplay + OpenGL] Bug | major | resolved | 2017-01-31 | braindrain from MAP23 Paranoiac | fixed | Kappes Buur | ||||
0000146 | 3 | [Gameplay + OpenGL] Bug | crash | resolved | 2017-01-31 | zscript vm - camera crash with divide by zero error. | fixed | ibm5155 | ||||
0000144 | 3 | [Gameplay + OpenGL] Bug | major | resolved | 2017-01-31 | CustomInventory Jump Regressions | fixed | Kinsie | ||||
0000141 | 3 | [Gameplay + OpenGL] Bug | major | resolved | 2017-01-30 | screen blacks out during game | fixed | Kappes Buur | ||||
0000143 | 4 | [Gameplay + OpenGL] Feature | minor | resolved | 2017-01-30 | Make roll interpolation toggleable | fixed | Major Cooke | ||||
0000140 | [Gameplay + OpenGL] Bug | crash | resolved | 2017-01-29 | 0-length lines cause crash | fixed | Talon1024 | |||||
0000133 | 2 | 1 | [Gameplay + OpenGL] Feature | major | resolved | 2017-01-29 | 3D player model angle rotation is not interpolated with cl_capfps = 0 | fixed | Nash | |||
0000138 | 1 | [Software Renderer] Bug | crash | resolved | 2017-01-29 | [x64 Version] Particles instigate engine crash in OpenGL Render | fixed | unRyker | ||||
0000139 | 1 | [Gameplay + OpenGL] Bug | minor | resolved | 2017-01-29 | Non solid 3D floors do not generate splashes | fixed | Enjay | ||||
0000135 | 2 | [Gameplay + OpenGL] Bug | minor | resolved | 2017-01-29 | Custom Statbar Failing to Render When Loading With Warp/Skill Params | fixed | silentzora | ||||
0000134 | 1 | [Gameplay + OpenGL] Bug | trivial | resolved | 2017-01-29 | Plat_UpByValue has wrong sound | no change required | illuknisaa |