Viewing Issues 251 - 300 / 415
P | ID | Category | Severity | Status | Updated | Summary | Resolution | Reporter | ||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
0000278 | [Gameplay + OpenGL] Feature | minor | resolved | 2017-02-16 | Allow one-time definition of a custom OptionMenu class | fixed | Nash | |||||
0000229 | 8 | [Gameplay + OpenGL] Bug | minor | resolved | 2017-02-16 | dissapearing weapons in BD 20 when killed changing weapon and then resurrect | not fixable | drfrag | ||||
0000142 | 2 | [Gameplay + OpenGL] Bug | minor | resolved | 2017-02-15 | Non-blocking 3D floors and splashes 0000002 | fixed | Enjay | ||||
0000234 | [Gameplay + OpenGL] Bug | minor | resolved | 2017-02-15 | Fade-In & Fade-Out Seem to be Selectively Broken | fixed | rex | |||||
0000226 | 1 | [Gameplay + OpenGL] Bug | minor | resolved | 2017-02-15 | Setting DamageFactor 0 on a PowerProtection item doesn't make you immune | fixed | FishyClockwork01 | ||||
0000247 | 3 | 1 | [Gameplay + OpenGL] Bug | minor | resolved | 2017-02-15 | Enemies can't cross steep slopes under 3D floors | fixed | Enjay | |||
0000253 | 1 | 1 | [Gameplay + OpenGL] Bug | minor | resolved | 2017-02-15 | Player sounds cannot be changed | fixed | GFD | |||
0000188 | [Software Renderer] Bug | minor | resolved | 2017-02-15 | Fog boundaries broken in Pal-Carmack renderer | fixed | Rachael | |||||
0000269 | 2 | [Gameplay + OpenGL] Bug | minor | resolved | 2017-02-15 | Cleric and Mage incorrectly use Fighter's player sounds | fixed | MagicWazard | ||||
0000270 | 1 | [Gameplay + OpenGL] Bug | minor | resolved | 2017-02-15 | Player Class setting in Player Setup doesn't show correct class | fixed | MagicWazard | ||||
0000245 | 1 | [Gameplay + OpenGL] Feature | minor | resolved | 2017-02-14 | Read custom UDMF values from ZScript | fixed | Nash | ||||
0000237 | [Gameplay + OpenGL] Feature | minor | resolved | 2017-02-14 | Used (?) virtual method | fixed | Nash | |||||
0000246 | 1 | [Gameplay + OpenGL] Bug | major | resolved | 2017-02-14 | Name properties throw "Numeric type expected" error | fixed | Cherepoc | ||||
0000252 | 1 | 2 | [Gameplay + OpenGL] Bug | crash | resolved | 2017-02-14 | Crash on using Line_SetPortalTarget with Interactive portals. | fixed | Lud | |||
0000257 | [Gameplay + OpenGL] Bug | minor | resolved | 2017-02-14 | Arc of Death projectile repeatedly plays sound after disappearing | fixed | MagicWazard | |||||
0000241 | 3 | 1 | [Gameplay + OpenGL] Bug | minor | resolved | 2017-02-14 | Sprite clipping causes animation jitter in Minor Sprite Fixing Project | fixed | Viggles | |||
0000249 | 4 | 1 | [Gameplay + OpenGL] Bug | minor | resolved | 2017-02-14 | GZDoom not good at detectng once you have left a swimmable 3D floor | fixed | Enjay | |||
0000261 | 1 | 1 | [Gameplay + OpenGL] Bug | tweak | resolved | 2017-02-14 | DrawNumber seems to work incorrectly with Powerups | fixed | LadySlash | |||
0000194 | 1 | [Gameplay + OpenGL] Submission | feature | resolved | 2017-02-14 | Event Handler System | fixed | Major Cooke | ||||
0000256 | 4 | [Gameplay + OpenGL] Bug | block | resolved | 2017-02-14 | NumberFields broken | fixed | Major Cooke | ||||
0000268 | 1 | [Gameplay + OpenGL] Bug | minor | resolved | 2017-02-14 | Broken negative Y texture scale with OpenGL | fixed | _mental_ | ||||
0000264 | [Gameplay + OpenGL] Bug | minor | resolved | 2017-02-14 | Menu arrow keying doesn't play sound | fixed | Major Cooke | |||||
0000265 | 1 | [Gameplay + OpenGL] Bug | major | resolved | 2017-02-14 | D4D upgrade menu broken | fixed | Major Cooke | ||||
0000262 | 7 | [Gameplay + OpenGL] Bug | block | resolved | 2017-02-14 | "Attempt to write to buffer of hardware canvas" fatal error when opening the menu | fixed | Edward-san | ||||
0000240 | 4 | [Gameplay + OpenGL] Feature | minor | resolved | 2017-02-13 | Export SingleActorFromTID to ZScript | no change required | Nash | ||||
0000250 | 3 | [Gameplay + OpenGL] Bug | minor | resolved | 2017-02-13 | Selectively Setting Up Fog in Maps? | fixed | rex | ||||
0000259 | 1 | [Gameplay + OpenGL] Bug | crash | resolved | 2017-02-13 | g2.4pre-412 builds crash upon mouse movement in menu | fixed | LadySlash | ||||
0000255 | 2 | [Software Renderer] Bug | minor | resolved | 2017-02-13 | Some graphics have mangled colors in palette rendering with OpenGL 2 | fixed | MarisaKirisame | ||||
0000230 | 1 | [Gameplay + OpenGL] Bug | minor | resolved | 2017-02-12 | Assertion failure during garbage collection | fixed | _mental_ | ||||
0000236 | 5 | 2 | [Software Renderer] Bug | minor | resolved | 2017-02-12 | Yet another OpenGL 2 crash | fixed | MarisaKirisame | |||
0000150 | 3 | 1 | [Gameplay + OpenGL] Bug | tweak | resolved | 2017-02-12 | Voxel and negative heights problem | fixed | Autz | |||
0000248 | 2 | [Gameplay + OpenGL] Bug | minor | resolved (_mental_) | 2017-02-12 | Secret Sound weirdness | fixed | Enjay | ||||
0000238 | 2 | [Software Renderer] Bug | minor | resolved | 2017-02-11 | "vid_hw2d false" causes crash | fixed | Rachael | ||||
0000235 | 7 | [Gameplay + OpenGL] Bug | major | resolved | 2017-02-11 | Mass of Existing Actor Has Vanished | no change required | rex | ||||
0000231 | 6 | [Gameplay + OpenGL] Bug | crash | resolved (_mental_) | 2017-02-11 | Trying to use null in Class<Actor> property causes crash | fixed | Major Cooke | ||||
0000225 | 5 | [Gameplay + OpenGL] Bug | major | resolved | 2017-02-10 | Saved Games Don't "Remember" Gravity Settings | no change required | rex | ||||
0000222 | 2 | 2 | [Gameplay + OpenGL] Bug | minor | resolved | 2017-02-10 | Dynamic light is mis-clipped | unable to reproduce | ZZYZX | |||
0000224 | 2 | [Gameplay + OpenGL] Bug | minor | resolved | 2017-02-09 | Tried to register <classname> more than once... | not fixable | DoomKrakken | ||||
0000217 | 1 | [Software Renderer] Bug | minor | resolved | 2017-02-09 | [Carmack] Masked wall drawer issues | fixed | Rachael | ||||
0000223 | 1 | [Gameplay + OpenGL] Bug | crash | resolved | 2017-02-09 | reverbedit causes crash | unable to reproduce | Kappes Buur | ||||
0000214 | 12 | [Gameplay + OpenGL] Bug | major | resolved | 2017-02-09 | Guncaster not working on the latest 2.8 build... | fixed | DoomKrakken | ||||
0000204 | 9 | 1 | [Gameplay + OpenGL] Bug | minor | resolved (_mental_) | 2017-02-09 | Sprites (except monsters) and 3d models are disappearing in close range (GZDoom 2.3.2 x64) | fixed | theleo_ua | |||
0000216 | [Software Renderer] Bug | minor | resolved | 2017-02-09 | Player crouch sprites no longer show. | fixed | Rachael | |||||
0000198 | 2 | [Gameplay + OpenGL] Feature | minor | resolved | 2017-02-09 | ZScript version of ACS' ReplaceTextures | fixed | Nash | ||||
0000215 | [Gameplay + OpenGL] Submission | feature | resolved | 2017-02-09 | DontCullBackfaces MODELDEF flag | fixed | Nash | |||||
0000212 | 1 | [Gameplay + OpenGL] Bug | major | resolved | 2017-02-09 | A_Teleport not jumping to state. | fixed | Lud | ||||
0000152 | 2 | 1 | [Gameplay + OpenGL] Bug | minor | resolved | 2017-02-09 | Fade color/artifacts displayed on sides of title menus when using 17:10 ratio | fixed | MagicWazard | |||
0000213 | 2 | [Gameplay + OpenGL] Bug | minor | resolved (_mental_) | 2017-02-09 | D4D upgrade purchasing broken | fixed | Major Cooke | ||||
0000183 | 4 | [Software Renderer] Bug | crash | resolved | 2017-02-08 | dpbjgc.cpp:PropagateMark() crash (seems to happen on exit) | fixed | Rachael | ||||
0000210 | [Software Renderer] Bug | major | resolved | 2017-02-08 | Portals and mirrors no longer show player | fixed | Rachael |