Viewing Issues 151 - 200 / 638
P | ID | Category | Severity | Status | Updated | Summary | Resolution | Reporter | ||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
0000529 | 1 | [Gameplay + OpenGL] (No Category) | minor | closed | 2017-04-03 | GZDoom version g2.4.0 | not fixable | evgenyi | ||||
0000527 | 1 | [Gameplay + OpenGL] Bug | tweak | resolved | 2017-04-03 | STARMS numbers in new status bar implementation are offset by 1 pixel upwards | fixed | DenisBelmondo | ||||
0000352 | 6 | [Gameplay + OpenGL] (No Category) | minor | resolved | 2017-04-02 | Map scripts in custom mappacks work incorrect in GZDoom 2.3.2 | fixed | theleo_ua | ||||
0000520 | 1 | [Gameplay + OpenGL] Bug | minor | resolved | 2017-04-02 | DrawImage's DI_SCREEN* flags don't account for virtual resolution | no change required | Marrub | ||||
0000523 | [Gameplay + OpenGL] Feature | feature | resolved | 2017-04-02 | Function to convert virtual status bar coordinates to screen coordinates | fixed | Nash | |||||
0000525 | 3 | 1 | [Gameplay + OpenGL] Bug | major | resolved | 2017-04-02 | AddEventHandlers + EventHandlers mixed up | fixed | Major Cooke | |||
0000519 | 1 | [Gameplay + OpenGL] Bug | minor | resolved | 2017-04-02 | BaseStatusBar::CheckDisplayName is misspelled | fixed | Marrub | ||||
0000497 | 10 | [Gameplay + OpenGL] Bug | minor | resolved | 2017-04-01 | FastProjectiles MissileType Trails not spawning at +/- 90 degree pitch. | fixed | DoomKrakken | ||||
0000518 | 1 | [Gameplay + OpenGL] Bug | minor | closed | 2017-04-01 | Poly Object Spawners have multiple numbers or something in Hexen? | no change required | RockstarRaccoon | ||||
0000517 | 1 | [Gameplay + OpenGL] Bug | minor | resolved | 2017-04-01 | 49: Glass Break doesn't seem to spawn shards | no change required | RockstarRaccoon | ||||
0000512 | [Gameplay + OpenGL] Bug | minor | resolved | 2017-04-01 | Status bar shows you have ammo while you don't. | fixed | Blue Shadow | |||||
0000516 | [Gameplay + OpenGL] Bug | minor | resolved | 2017-04-01 | Hexen status bar - health chain does not move | fixed | Nash | |||||
0000513 | 2 | [Gameplay + OpenGL] Feature | minor | closed | 2017-04-01 | ZScript pow() function | no change required | Gutawer | ||||
0000515 | 1 | [Gameplay + OpenGL] Bug | minor | resolved | 2017-04-01 | Doom status bar - ammo counter drawn for Fist and Chainsaw | fixed | Nash | ||||
0000514 | 1 | [Gameplay + OpenGL] Bug | feature | closed | 2017-04-01 | Problem in 3D view mode | no change required | cid90 | ||||
0000508 | 1 | [Gameplay + OpenGL] Bug | minor | resolved | 2017-03-31 | Clipping rectangle doesn't seem to work | fixed | Nash | ||||
0000505 | 3 | 2 | [Gameplay + OpenGL] Bug | minor | resolved | 2017-03-31 | ga3ef711 uiscale slider does not update screen size | unable to reproduce | Nash | |||
0000511 | 1 | [Gameplay + OpenGL] Bug | crash | resolved | 2017-03-31 | TITLEMAP causes the game to crash | fixed | Talon1024 | ||||
0000506 | [Gameplay + OpenGL] Bug | minor | resolved | 2017-03-30 | ga3ef711 ScaleSlider input issues | fixed | Nash | |||||
0000509 | [Gameplay + OpenGL] Bug | major | resolved | 2017-03-30 | Crash when using automap | fixed | Psi7 | |||||
0000504 | [Gameplay + OpenGL] Bug | minor | resolved | 2017-03-30 | ga3ef711 automap has no lines | fixed | Nash | |||||
0000507 | 3 | 1 | [Gameplay + OpenGL] Bug | major | resolved | 2017-03-30 | cmake -CMAKE_BUILD_TYPE=Release failing | no change required | q3cpma | |||
0000490 | 4 | 1 | [Gameplay + OpenGL] Bug | minor | resolved (Graf Zahl) | 2017-03-30 | Attempts to directly set a player actor as a monster's pointer results in "Read from Address Zero" or even crashes | no change required | Minigunner | |||
0000477 | 3 | [Gameplay + OpenGL] Feature | feature | resolved | 2017-03-29 | Implement the rest of the CVar functions into ZScript. | fixed | Minigunner | ||||
0000489 | 4 | 1 | [Gameplay + OpenGL] Bug | minor | closed | 2017-03-29 | [2.4.0] NoLightFade causes some sectors and objects to appear completely black | duplicate | Rachael | |||
0000472 | [Gameplay + OpenGL] Feature | feature | resolved | 2017-03-29 | A way to mass-assign brightmaps in GLDEFS | fixed | RockstarRaccoon | |||||
0000500 | [Gameplay + OpenGL] Feature | minor | resolved | 2017-03-29 | Multiple variable assignment in for loop ZScript | fixed | Nash | |||||
0000465 | 2 | [Gameplay + OpenGL] Feature | feature | resolved | 2017-03-29 | OnMenuReturn() Virtual | fixed | Major Cooke | ||||
0000502 | 1 | [Gameplay + OpenGL] Bug | minor | resolved | 2017-03-29 | GetGlobalACSValue causes very fatal error | fixed | Ed the Bat | ||||
0000444 | [Gameplay + OpenGL] Feature | minor | resolved | 2017-03-29 | Colourizable fonts with alpha | fixed | Nash | |||||
0000466 | 6 | [Gameplay + OpenGL] Feature | feature | resolved | 2017-03-29 | String argument for ConsoleProcess and SendNetworkEvent | won't fix | Nash | ||||
0000486 | 3 | [Gameplay + OpenGL] Feature | feature | resolved | 2017-03-29 | PowerDrain Expansion | fixed | Major Cooke | ||||
0000475 | 10 | 3 | [Gameplay + OpenGL] Bug | major | resolved | 2017-03-29 | [2.5] HUDs broken a bit | fixed | Major Cooke | |||
0000501 | 2 | [Gameplay + OpenGL] Feature | minor | closed | 2017-03-29 | Make sector_setportal a Sector Special which is relatively easy to use | not fixable | RockstarRaccoon | ||||
0000482 | 6 | 2 | [Gameplay + OpenGL] Bug | major | resolved | 2017-03-29 | GZDoom 2.4.0 - WWHC-Diaz - severe gameplay issues | won't fix | wildweasel | |||
0000455 | 5 | [Gameplay + OpenGL] Feature | minor | resolved | 2017-03-29 | Ceiling_MoveCrush and Floor_MoveCrush | fixed | RockstarRaccoon | ||||
0000467 | 3 | [Gameplay + OpenGL] Feature | feature | resolved | 2017-03-29 | ACS ScriptCall - pass the Activator | fixed | Nash | ||||
0000493 | 4 | 2 | [Gameplay + OpenGL] Feature | feature | closed | 2017-03-29 | Write level statistics | won't fix | hobomaster22 | |||
0000498 | [Gameplay + OpenGL] Bug | minor | resolved | 2017-03-28 | 2.5pre-178-ge865ba6 status bar does not affect weapon sprite height | fixed | Nash | |||||
0000460 | [Gameplay + OpenGL] Feature | minor | resolved | 2017-03-28 | Implement getLineX and getLineY | fixed | RockstarRaccoon | |||||
0000473 | [Gameplay + OpenGL] Bug | minor | resolved | 2017-03-28 | It's not possible to pass struct function argument to another function | fixed | ZZYZX | |||||
0000495 | 1 | [Gameplay + OpenGL] Bug | minor | resolved | 2017-03-28 | (2.4.0) 3D plane slopes texture issues | fixed | LugiasBitch | ||||
0000441 | 3 | [Gameplay + OpenGL] Bug | major | closed (Graf Zahl) | 2017-03-28 | Save games screw up the ACS string table | open | Marrub | ||||
0000494 | 2 | 1 | [Gameplay + OpenGL] Feature | feature | closed | 2017-03-28 | Search-bar for Welcome window | won't fix | unRyker | |||
0000471 | 3 | [Gameplay + OpenGL] Feature | feature | resolved | 2017-03-28 | Allow play classes to call Menu.SetMenu | fixed | Nash | ||||
0000492 | 3 | 1 | [Gameplay + OpenGL] Bug | minor | resolved | 2017-03-28 | Doomguy's face gets angry when pressing mouse2 | not fixable | NeverMine17 | |||
0000456 | 1 | [Gameplay + OpenGL] Feature | minor | closed | 2017-03-28 | Allow making properties and Default block for non-Actors | won't fix | Nash | ||||
0000499 | 1 | [Gameplay + OpenGL] Bug | minor | resolved | 2017-03-28 | 2.5pre-178-ge865ba6 fullscreen HUD not affected by UI scale slider | fixed | Nash | ||||
0000479 | 1 | 1 | [Gameplay + OpenGL] Bug | minor | resolved | 2017-03-28 | SafeCommand does not work. | fixed | Lud | |||
0000487 | 3 | 3 | [Gameplay + OpenGL] Bug | minor | closed | 2017-03-28 | Modeldef scaling discrepancy with 3d models on GZDoom 2.5pre builds | no change required | Ozymandias81 |