Viewing Issues 151 - 200 / 638

    PID CategorySeverityStatusUpdated SummaryResolutionReporter
   00005291  
[Gameplay + OpenGL]  (No Category)
minor
closed
2017-04-03GZDoom version g2.4.0not fixableevgenyi
   00005271   tweak
resolved
2017-04-03STARMS numbers in new status bar implementation are offset by 1 pixel upwardsfixedDenisBelmondo
   00003526  
[Gameplay + OpenGL]  (No Category)
minor
resolved
2017-04-02Map scripts in custom mappacks work incorrect in GZDoom 2.3.2fixedtheleo_ua
   00005201   minor
resolved
2017-04-02DrawImage's DI_SCREEN* flags don't account for virtual resolutionno change requiredMarrub
   0000523   
[Gameplay + OpenGL]  Feature
feature
resolved
2017-04-02Function to convert virtual status bar coordinates to screen coordinatesfixedNash
   000052531 major
resolved
2017-04-02AddEventHandlers + EventHandlers mixed upfixedMajor Cooke
   00005191   minor
resolved
2017-04-02BaseStatusBar::CheckDisplayName is misspelledfixedMarrub
   000049710   minor
resolved
2017-04-01FastProjectiles MissileType Trails not spawning at +/- 90 degree pitch.fixedDoomKrakken
   00005181   minor
closed
2017-04-01Poly Object Spawners have multiple numbers or something in Hexen?no change requiredRockstarRaccoon
   00005171   minor
resolved
2017-04-0149: Glass Break doesn't seem to spawn shardsno change requiredRockstarRaccoon
   0000512    minor
resolved
2017-04-01Status bar shows you have ammo while you don't.fixedBlue Shadow
   0000516    minor
resolved
2017-04-01Hexen status bar - health chain does not movefixedNash
   00005132  
[Gameplay + OpenGL]  Feature
minor
closed
2017-04-01ZScript pow() functionno change requiredGutawer
   00005151   minor
resolved
2017-04-01Doom status bar - ammo counter drawn for Fist and ChainsawfixedNash
   00005141   feature
closed
2017-04-01Problem in 3D view modeno change requiredcid90
   00005081   minor
resolved
2017-03-31Clipping rectangle doesn't seem to workfixedNash
   000050532 minor
resolved
2017-03-31ga3ef711 uiscale slider does not update screen sizeunable to reproduceNash
   00005111   crash
resolved
2017-03-31TITLEMAP causes the game to crashfixedTalon1024
   0000506    minor
resolved
2017-03-30ga3ef711 ScaleSlider input issuesfixedNash
   0000509    major
resolved
2017-03-30Crash when using automapfixedPsi7
   0000504    minor
resolved
2017-03-30ga3ef711 automap has no linesfixedNash
   000050731 major
resolved
2017-03-30cmake -CMAKE_BUILD_TYPE=Release failingno change requiredq3cpma
   000049041 minor
resolved (Graf Zahl)
2017-03-30Attempts to directly set a player actor as a monster's pointer results in "Read from Address Zero" or even crashesno change requiredMinigunner
   00004773  
[Gameplay + OpenGL]  Feature
feature
resolved
2017-03-29Implement the rest of the CVar functions into ZScript.fixedMinigunner
   000048941 minor
closed
2017-03-29[2.4.0] NoLightFade causes some sectors and objects to appear completely blackduplicateRachael
   0000472   
[Gameplay + OpenGL]  Feature
feature
resolved
2017-03-29A way to mass-assign brightmaps in GLDEFSfixedRockstarRaccoon
   0000500   
[Gameplay + OpenGL]  Feature
minor
resolved
2017-03-29Multiple variable assignment in for loop ZScriptfixedNash
   00004652  
[Gameplay + OpenGL]  Feature
feature
resolved
2017-03-29OnMenuReturn() VirtualfixedMajor Cooke
   0000502 1 minor
resolved
2017-03-29GetGlobalACSValue causes very fatal errorfixedEd the Bat
   0000444   
[Gameplay + OpenGL]  Feature
minor
resolved
2017-03-29Colourizable fonts with alphafixedNash
   00004666  
[Gameplay + OpenGL]  Feature
feature
resolved
2017-03-29String argument for ConsoleProcess and SendNetworkEventwon't fixNash
   00004863  
[Gameplay + OpenGL]  Feature
feature
resolved
2017-03-29PowerDrain ExpansionfixedMajor Cooke
   0000475103 major
resolved
2017-03-29[2.5] HUDs broken a bitfixedMajor Cooke
   00005012  
[Gameplay + OpenGL]  Feature
minor
closed
2017-03-29Make sector_setportal a Sector Special which is relatively easy to usenot fixableRockstarRaccoon
   000048262 major
resolved
2017-03-29GZDoom 2.4.0 - WWHC-Diaz - severe gameplay issueswon't fixwildweasel
   00004555  
[Gameplay + OpenGL]  Feature
minor
resolved
2017-03-29Ceiling_MoveCrush and Floor_MoveCrushfixedRockstarRaccoon
   00004673  
[Gameplay + OpenGL]  Feature
feature
resolved
2017-03-29ACS ScriptCall - pass the ActivatorfixedNash
   000049342
[Gameplay + OpenGL]  Feature
feature
closed
2017-03-29Write level statisticswon't fixhobomaster22
   0000498    minor
resolved
2017-03-282.5pre-178-ge865ba6 status bar does not affect weapon sprite heightfixedNash
   0000460   
[Gameplay + OpenGL]  Feature
minor
resolved
2017-03-28Implement getLineX and getLineYfixedRockstarRaccoon
   0000473    minor
resolved
2017-03-28It's not possible to pass struct function argument to another functionfixedZZYZX
   0000495 1 minor
resolved
2017-03-28(2.4.0) 3D plane slopes texture issuesfixedLugiasBitch
   00004413   major
closed (Graf Zahl)
2017-03-28Save games screw up the ACS string tableopenMarrub
   000049421
[Gameplay + OpenGL]  Feature
feature
closed
2017-03-28Search-bar for Welcome windowwon't fixunRyker
   00004713  
[Gameplay + OpenGL]  Feature
feature
resolved
2017-03-28Allow play classes to call Menu.SetMenufixedNash
   000049231 minor
resolved
2017-03-28Doomguy's face gets angry when pressing mouse2not fixableNeverMine17
   00004561  
[Gameplay + OpenGL]  Feature
minor
closed
2017-03-28Allow making properties and Default block for non-Actorswon't fixNash
   00004991   minor
resolved
2017-03-282.5pre-178-ge865ba6 fullscreen HUD not affected by UI scale sliderfixedNash
   000047911 minor
resolved
2017-03-28SafeCommand does not work.fixedLud
   000048733 minor
closed
2017-03-28Modeldef scaling discrepancy with 3d models on GZDoom 2.5pre buildsno change requiredOzymandias81