Viewing Issues 51 - 100 / 638

    PID CategorySeverityStatusUpdated SummaryResolutionReporter
   0000599112
[Software Renderer]  (No Category)
crash
closed (Rachael)
2017-04-30Crash on startup with software render cheked.openSolus
   000064152 crash
resolved (Rachael)
2017-04-30Crash when changing true color modefixedEnjay
   00006421   minor
resolved
2017-04-30'playdemo' CCMD doesn't handle '*' as a map namefixedBlue Shadow
   00006393  
[Gameplay + OpenGL]  Feature
minor
resolved
2017-04-29Clipping Rectangle debug displayno change requiredNash
   00006382  
[Gameplay + OpenGL]  Feature
feature
closed
2017-04-29[g/zdoom] Allow for variable flat or hom rendering.not fixablesarais
   000063751
[Gameplay + OpenGL]  (No Category)
minor
resolved
2017-04-29OGG sounds are sometimes silent on first playfixedEd the Bat
   00006251   minor
closed
2017-04-29Translation property in the Default-block does not always workno change requiredd2jk
   000063551 minor
resolved
2017-04-29Custom HUD disappearing if HUD scaling < 3no change requiredNash
   00006339  
[Gameplay + OpenGL]  Feature
minor
resolved
2017-04-28Console command to reload current mapfixedJP
   00006361  
[Gameplay + OpenGL]  Feature
minor
closed
2017-04-28Add scale parameter to status bar DrawString functionduplicateAFADoomer
   0000630 1
[Gameplay + OpenGL]  (No Category)
minor
resolved
2017-04-27WeaponGiver pickup failure produces error messages in hubsfixedEd the Bat
   000062732 major
closed (_mental_)
2017-04-26Custom Weapon sounds don't playno change requiredUltimate Freedoomer
   000062322 crash
closed
2017-04-25Blade of Agony crashno change requiredbeefeater
   000062452 crash
resolved
2017-04-25Exit specials crashfixedBlue Shadow
   00006163  
[Gameplay + OpenGL]  Feature
minor
closed
2017-04-24Give ACS control over fake Contrast effect to fake some kind of directional lightingopenRockstarRaccoon
   000062261
[Gameplay + OpenGL]  (No Category)
major
closed
2017-04-23Exit portal behavior change since zdoom 2.6 and + prevent the player from exiting the mapno change requiredNinjamander
   00006203   minor
resolved (Graf Zahl)
2017-04-23ZScript HUD SetClipRect h variable not workingopenGutawer
   00006137   minor
resolved
2017-04-23OpenAL console errorsfixedMajor Cooke
   000061921 minor
resolved
2017-04-22fbc1028 : Dehacked patches are not loadedfixedLars
   000061851 minor
resolved
2017-04-22Water splash after loading saved gamefixed_mental_
   000061751 major
resolved
2017-04-22Some module music not working with OpenALfixedMajor Cooke
   000061511 minor
resolved
2017-04-22Very Fatal Error with EndTitlefixedEd the Bat
   00006054  
[Gameplay + OpenGL]  Feature
feature
closed (Graf Zahl)
2017-04-21[OpenAL] Resampler OptionopenHellser
   000040910   minor
resolved (Graf Zahl)
2017-04-21loop_start tags do not work with OpenAL backendfixedTalon1024
   00006121   trivial
resolved
2017-04-21DrawBar function takes an alpha parameter but never uses itfixedAFADoomer
   0000603 2 minor
resolved
2017-04-21Offset issue with level stats on automapfixedBlue Shadow
   00006114   minor
resolved
2017-04-21OpenAL: Volume resets in Windows Sound Mixer between mapsfixedEd the Bat
   000059341 minor
resolved
2017-04-20Damage Factors do not work on projectiles that can be killednot fixablejdagenet
   00006092  
[Gameplay + OpenGL]  Feature
minor
closed
2017-04-20PlayerPawn AttackAngleOffset & AttackPitchOffsetwon't fixGutawer
   00006101  
[Gameplay + OpenGL]  (No Category)
trivial
closed
2017-04-20Bump all ZScript version "2.5" to "3.0"no change requiredMajor Cooke
   00006081   minor
resolved
2017-04-20Breakable blocks in Hocus Doom do not workfixedTalon1024
   00006065  
[Gameplay + OpenGL]  Feature
feature
closed
2017-04-20LineAttack z offsetno change requiredMatthew the Glutton
   0000595101 crash
resolved
2017-04-20Restarting from the console causes a crashfixedBlue Shadow
   00006041  
[Gameplay + OpenGL]  Feature
feature
closed
2017-04-20NormalMaxAmount for Ammono change requiredMajor Cooke
   00006021   crash
resolved
2017-04-19QZDoom not loading with Insanity Brutalityfixedtypicaldoomerinib
   00006001  
[Gameplay + OpenGL]  Feature
feature
closed
2017-04-19[Post V3] Doom64 lighting ZScript exposureno change requiredMajor Cooke
   00005943   minor
closed
2017-04-19[03b77c0] Memory error on exitduplicateMatthew the Glutton
   00005967   minor
resolved
2017-04-18Build error with NO_OPENAL definedfixedMajor Cooke
   00005973   block
closed (_mental_)
2017-04-18GZDoom.sln missingno change requiredMajor Cooke
   000046261 minor
resolved
2017-04-18(ACS) SetUserVariable doesn't work with bool valuesfixedMarrub
   000056814   minor
resolved
2017-04-18[Bug] Xinput gamepads not detected when enabling joysticks (2.4.0 x64)fixedNeurochild
   00005663   tweak
resolved
2017-04-18Missing polyobject errors should be non-fatalfixedRockstarRaccoon
   000059141 minor
closed
2017-04-17String.Format not working properlyno change requiredMajor Cooke
   00005921   block
resolved
2017-04-17GZDoom 3.0pre build failfixedNash
   00005269  
[Gameplay + OpenGL]  Feature
minor
resolved
2017-04-16Want more Linedef actions which treat ID 0 as the activator line.no change requiredRockstarRaccoon
   00005893   minor
resolved
2017-04-15DamNums/DukeShadows Mod Incompatibility [Event Handlers?]duplicateXaser
   00005877   crash
resolved
2017-04-15DCorpsePointer CrashfixedMajor Cooke
   000058821 crash
resolved
2017-04-15Typing "kill monsters" crashes HexenduplicateEnjay
   00000041  
[Gameplay + OpenGL]  Feature
feature
closed
2017-04-15Split MODELDEF parsing from GL codeno change requiredEdward-san
   00005539  
[Gameplay + OpenGL]  Feature
feature
resolved
2017-04-15DrawImage weaponiconno change requiredcotton_disciple