Viewing Issues 201 - 250 / 336

    PID CategorySeverityStatusUpdated SummaryResolutionReporter
   0000305    minor
resolved
2017-02-19g2.4pre-587-g65f2433 clicking in menus unresponsivefixedNash
   000030631 minor
resolved
2017-02-19Issues to do with portals (water reverb, drowning and visual bugs)fixedGutawer
   0000302    minor
resolved
2017-02-19g2.4pre-576-gc4a90f3 no on-screen keyboard for Player Menu's name boxfixedNash
   000029431
[Gameplay + OpenGL]  (No Category)
minor
resolved
2017-02-19ListMenuItems cannot inherit from other itemsfixedMajor Cooke
   000030321 minor
resolved
2017-02-19Menu graphics bug with OffsetPositionYnot fixableMajor Cooke
   0000296   
[Gameplay + OpenGL]  (No Category)
minor
resolved
2017-02-19"take weapons" after a restart causes crashfixedRachael
   00002981   block
resolved
2017-02-19Quit confirmation keys 'y/n' not working anymoresuspendedEdward-san
   00002904  
[Gameplay + OpenGL]  Feature
feature
resolved
2017-02-19Change menu coordinate points to doublesfixedMajor Cooke
   00003001   major
resolved
2017-02-19Broken save/load menufixed_mental_
   000028132 crash
resolved
2017-02-17GZDoom instantly crashes at startup launching Blade of AgonyfixedTormentor667
   00002833  
[Gameplay + OpenGL]  Feature
feature
resolved
2017-02-17GetMousePosition for Menuswon't fixMajor Cooke
   00002861  
[Gameplay + OpenGL]  Feature
feature
resolved
2017-02-17GetCharPositionwon't fixMajor Cooke
   00002872  
[Gameplay + OpenGL]  Feature
feature
resolved
2017-02-17SetCharAtno change requiredMajor Cooke
   0000284    minor
resolved
2017-02-17Change control prompt missingfixedNash
   000028512 minor
resolved
2017-02-17Menus are in the wrong aspect ratio.no change requiredjewellds
   00002767  
[Gameplay + OpenGL]  Feature
feature
resolved
2017-02-16Action Special for Animated Doors which open without closing and can be closed manually.fixedRockstarRaccoon
   0000282    minor
resolved
2017-02-16Typo in p_doors.cpp DAnimatedDoor::SerializefixedFishyClockwork01
   0000279 1 minor
resolved
2017-02-16armor bug with dehacked patchfixedsimc
   00002722  
[Gameplay + OpenGL]  Feature
feature
resolved
2017-02-16"Scorch" property for railgun puffsno change requiredXaser
   0000278   
[Gameplay + OpenGL]  Feature
minor
resolved
2017-02-16Allow one-time definition of a custom OptionMenu classfixedNash
   00002298   minor
resolved
2017-02-16dissapearing weapons in BD 20 when killed changing weapon and then resurrectnot fixabledrfrag
   00001422   minor
resolved
2017-02-15Non-blocking 3D floors and splashes 0000002fixedEnjay
   0000234    minor
resolved
2017-02-15Fade-In & Fade-Out Seem to be Selectively Brokenfixedrex
   00002261   minor
resolved
2017-02-15Setting DamageFactor 0 on a PowerProtection item doesn't make you immunefixedFishyClockwork01
   000024731 minor
resolved
2017-02-15Enemies can't cross steep slopes under 3D floorsfixedEnjay
   000025311 minor
resolved
2017-02-15Player sounds cannot be changedfixedGFD
   0000188    minor
resolved
2017-02-15Fog boundaries broken in Pal-Carmack rendererfixedRachael
   00002692   minor
resolved
2017-02-15Cleric and Mage incorrectly use Fighter's player soundsfixedMagicWazard
   00002701   minor
resolved
2017-02-15Player Class setting in Player Setup doesn't show correct classfixedMagicWazard
   00002451  
[Gameplay + OpenGL]  Feature
minor
resolved
2017-02-14Read custom UDMF values from ZScriptfixedNash
   0000237   
[Gameplay + OpenGL]  Feature
minor
resolved
2017-02-14Used (?) virtual methodfixedNash
   00002461   major
resolved
2017-02-14Name properties throw "Numeric type expected" errorfixedCherepoc
   000025212 crash
resolved
2017-02-14Crash on using Line_SetPortalTarget with Interactive portals.fixedLud
   0000257    minor
resolved
2017-02-14Arc of Death projectile repeatedly plays sound after disappearingfixedMagicWazard
   000024131 minor
resolved
2017-02-14Sprite clipping causes animation jitter in Minor Sprite Fixing ProjectfixedViggles
   000024941 minor
resolved
2017-02-14GZDoom not good at detectng once you have left a swimmable 3D floorfixedEnjay
   000026111 tweak
resolved
2017-02-14DrawNumber seems to work incorrectly with PowerupsfixedLadySlash
   00001941  
[Gameplay + OpenGL]  Submission
feature
resolved
2017-02-14Event Handler SystemfixedMajor Cooke
   00002564   block
resolved
2017-02-14NumberFields brokenfixedMajor Cooke
   0000268 1 minor
resolved
2017-02-14Broken negative Y texture scale with OpenGLfixed_mental_
   0000264    minor
resolved
2017-02-14Menu arrow keying doesn't play soundfixedMajor Cooke
   00002651   major
resolved
2017-02-14D4D upgrade menu brokenfixedMajor Cooke
   00002627   block
resolved
2017-02-14"Attempt to write to buffer of hardware canvas" fatal error when opening the menufixedEdward-san
   00002404  
[Gameplay + OpenGL]  Feature
minor
resolved
2017-02-13Export SingleActorFromTID to ZScriptno change requiredNash
   00002503   minor
resolved
2017-02-13Selectively Setting Up Fog in Maps?fixedrex
   0000259 1 crash
resolved
2017-02-13g2.4pre-412 builds crash upon mouse movement in menufixedLadySlash
   0000255 2 minor
resolved
2017-02-13Some graphics have mangled colors in palette rendering with OpenGL 2fixedMarisaKirisame
   00002301   minor
resolved
2017-02-12Assertion failure during garbage collectionfixed_mental_
   000023652 minor
resolved
2017-02-12Yet another OpenGL 2 crashfixedMarisaKirisame
   000015031 tweak
resolved
2017-02-12Voxel and negative heights problemfixedAutz