View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0000096 | Gameplay + OpenGL | [All Projects] Bug | public | 2017-01-21 10:28 | 2017-01-21 12:55 |
Reporter | silentzora | ||||
Assigned To | |||||
Priority | low | Severity | minor | Reproducibility | always |
Status | resolved | Resolution | fixed | ||
Summary | 0000096: A_SkullAttack Ignores Target Z-Position | ||||
Description | In GZDoom v2.3.2, A_SkullAttack appears not to take the target's Z-position into consideration when attacking. Instead, the attacker moves in a straight line toward the target, but in most cases, harmlessly flies overhead when "Actors Are Infinitely Tall" is set to False. | ||||
Steps To Reproduce | 1.) Summon LostSoul at a height far greater than the player (use Fly cheat) 2.) Back away from LostSoul, disable fly 3.) Wait for LostSoul to attack LostSoul should pass harmlessly over the player's head, its Z-position only adjusting when it nears the player. | ||||
Tags | No tags attached. | ||||
Date Modified | Username | Field | Change |
---|---|---|---|
2017-01-21 10:28 | silentzora | New Issue | |
2017-01-21 12:55 | Graf Zahl | Status | new => resolved |
2017-01-21 12:55 | Graf Zahl | Resolution | open => fixed |