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IDProjectCategoryView StatusLast Update
0000096Gameplay + OpenGL[All Projects] Bugpublic2017-01-21 12:55
Assigned To 
Status resolvedResolutionfixed 
Summary0000096: A_SkullAttack Ignores Target Z-Position
DescriptionIn GZDoom v2.3.2, A_SkullAttack appears not to take the target's Z-position into consideration when attacking. Instead, the attacker moves in a straight line toward the target, but in most cases, harmlessly flies overhead when "Actors Are Infinitely Tall" is set to False.
Steps To Reproduce1.) Summon LostSoul at a height far greater than the player (use Fly cheat)
2.) Back away from LostSoul, disable fly
3.) Wait for LostSoul to attack

LostSoul should pass harmlessly over the player's head, its Z-position only adjusting when it nears the player.
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Issue History

Date Modified Username Field Change
2017-01-21 10:28 silentzora New Issue
2017-01-21 12:55 Graf Zahl Status new => resolved
2017-01-21 12:55 Graf Zahl Resolution open => fixed