View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0000070 | Gameplay + OpenGL | [All Projects] Bug | public | 2017-01-18 06:20 | 2017-01-18 18:39 |
Reporter | Edward-san | ||||
Assigned To | |||||
Priority | normal | Severity | minor | Reproducibility | always |
Status | resolved | Resolution | fixed | ||
Summary | 0000070: Wrong loop in P_SetRenderSector | ||||
Description | In commit https://github.com/coelckers/gzdoom/commit/b9ac44e8f21a8c751b53aad7f41a44045e9bdc9e , the structure of the loop in P_SetRenderSector got changed, but one inner loop kept the same counter variable as the outer loop, leading to the outer loop to terminate unexpectedly early. Could this have something to do with all the crashes which happened recently? | ||||
Additional Information | Noticed because GCC reported this in Release mode:
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Tags | No tags attached. | ||||
Date Modified | Username | Field | Change |
---|---|---|---|
2017-01-18 06:20 | Edward-san | New Issue | |
2017-01-18 06:22 | Edward-san | Additional Information Updated | View Revisions |
2017-01-18 06:26 | Edward-san | Description Updated | View Revisions |
2017-01-18 18:39 | Graf Zahl | Status | new => resolved |
2017-01-18 18:39 | Graf Zahl | Resolution | open => fixed |
2017-01-18 18:39 | Graf Zahl | Note Added: 0000123 |