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IDProjectCategoryView StatusLast Update
0000636Gameplay + OpenGL[All Projects] Featurepublic2017-04-28 12:05
ReporterAFADoomer 
Assigned To 
PrioritynormalSeverityminorReproducibilityN/A
Status closedResolutionduplicate 
Summary0000636: Add scale parameter to status bar DrawString function
DescriptionCan a scale parameter be added to DrawString and its internal counterpart so that the default scale value can be set directly? Right now it is set internally to DrawString to the hudscale or 1, depending on the type of coordinate system in play - being able to set a default scale multiplier would save a lot of headache...

This can be hacked around by calling SetSize on either side of DrawString calls, or by using the Screen text drawing function and working the scaling in ZScript, but neither of those approaches seems to be a good or efficient solution.
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AFADoomer

AFADoomer

2017-04-28 10:12

reporter   ~0001565

Somehow I didn't see the other request posts on this same topic. Sorry. Can be closed as duplicate.

Issue History

Date Modified Username Field Change
2017-04-28 09:47 AFADoomer New Issue
2017-04-28 10:12 AFADoomer Note Added: 0001565
2017-04-28 12:05 Graf Zahl Status new => closed
2017-04-28 12:05 Graf Zahl Resolution open => duplicate