View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0000636 | Gameplay + OpenGL | [All Projects] Feature | public | 2017-04-28 09:47 | 2017-04-28 12:05 |
Reporter | AFADoomer | ||||
Assigned To | |||||
Priority | normal | Severity | minor | Reproducibility | N/A |
Status | closed | Resolution | duplicate | ||
Summary | 0000636: Add scale parameter to status bar DrawString function | ||||
Description | Can a scale parameter be added to DrawString and its internal counterpart so that the default scale value can be set directly? Right now it is set internally to DrawString to the hudscale or 1, depending on the type of coordinate system in play - being able to set a default scale multiplier would save a lot of headache... This can be hacked around by calling SetSize on either side of DrawString calls, or by using the Screen text drawing function and working the scaling in ZScript, but neither of those approaches seems to be a good or efficient solution. | ||||
Tags | No tags attached. | ||||