View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0000628 | Gameplay + OpenGL | [All Projects] Feature | public | 2017-04-25 17:55 | 2017-04-30 19:51 |
Reporter | Gutawer | ||||
Assigned To | Rachael | ||||
Priority | normal | Severity | feature | Reproducibility | N/A |
Status | closed | Resolution | open | ||
Summary | 0000628: ZScript DrawString scale argument | ||||
Description | Most fonts made for Doom are intended for a 320*200 resolution, which means that any font designed for this resolution will look far too small on a HUD made with a modern resolution. Would be nice to be able to scale text in DrawString to overcome this issue. | ||||
Tags | No tags attached. | ||||
Duplicate. See my post on how to make it scalable. |
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A proper scaling parameter may be added later, because it would require quite a bit of changes to the function, so not before the next release. | |
Date Modified | Username | Field | Change |
---|---|---|---|
2017-04-25 17:55 | Gutawer | New Issue | |
2017-04-26 09:52 | Major Cooke | Note Added: 0001556 | |
2017-04-26 09:53 | Major Cooke | Note Edited: 0001556 | View Revisions |
2017-04-26 10:56 | Graf Zahl | Note Added: 0001557 | |
2017-04-30 19:51 | Rachael | Assigned To | => Rachael |
2017-04-30 19:51 | Rachael | Status | new => closed |