View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0000625 | Gameplay + OpenGL | [All Projects] Bug | public | 2017-04-25 09:30 | 2017-04-29 08:28 |
Reporter | d2jk | ||||
Assigned To | |||||
Priority | normal | Severity | minor | Reproducibility | always |
Status | closed | Resolution | no change required | ||
Summary | 0000625: Translation property in the Default-block does not always work | ||||
Description | Translation property in the Default-block is sometimes ignored, while calling A_SetTranslation function, using the exact same string, works just fine. | ||||
Steps To Reproduce | The following code is supposed to be tested in Heretic. First create a translation string in TRNSLATE lump. Class NewBlood : Blood replaces Blood { Default { Translation "MyRed"; } States { Spawn: //TNT1 A 0 NoDelay A_SetTranslation("MyRed"); FX17 IJKL 4; Stop; } } | ||||
Tags | No tags attached. | ||||