View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
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0000616 | Gameplay + OpenGL | [All Projects] Feature | public | 2017-04-21 21:04 | 2017-04-24 02:42 |
Reporter | RockstarRaccoon | ||||
Assigned To | |||||
Priority | normal | Severity | minor | Reproducibility | have not tried |
Status | closed | Resolution | open | ||
Summary | 0000616: Give ACS control over fake Contrast effect to fake some kind of directional lighting | ||||
Description | I was watching a video of someone's automated environment stuff, and have been thinking about the problems caused by Fake Contrast in modern maps, and something clicked to me: what if we could control the Fake Contrast of a sector or lines through ACS? This may be a pipe-dream, but what I'm asking for is ACS functions which allow the mapper to use the Fake Contrast code to say things like "brighten West facing walls and darken East facing walls", thus building a neat little atmospheric effect of angular light. | ||||
Tags | No tags attached. | ||||
I don't think this is a good idea because right now fake contrast is a global setting. Once it gets exposed to mappers it's basically off limits, so I consider this dangerous if we want to work on the lighting system. |
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KAY :V In the future though, it'd be nice to have there be an option to use ACS and MAPINFO to alter the angles at which this is applied: that would certainly help with Time Of Day effects. |
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I doubt that this will ever happen. | |
Date Modified | Username | Field | Change |
---|---|---|---|
2017-04-21 21:04 | RockstarRaccoon | New Issue | |
2017-04-22 03:51 | Graf Zahl | Status | new => closed |
2017-04-22 03:51 | Graf Zahl | Note Added: 0001516 | |
2017-04-23 22:02 | RockstarRaccoon | Note Added: 0001543 | |
2017-04-23 22:03 | RockstarRaccoon | Note Edited: 0001543 | View Revisions |
2017-04-23 22:05 | RockstarRaccoon | Note Edited: 0001543 | View Revisions |
2017-04-24 02:42 | Graf Zahl | Note Added: 0001544 |