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IDProjectCategoryView StatusLast Update
0000609Gameplay + OpenGL[All Projects] Featurepublic2017-04-20 16:19
ReporterGutawer 
Assigned To 
PrioritynormalSeverityminorReproducibilityN/A
Status closedResolutionwon't fix 
Summary0000609: PlayerPawn AttackAngleOffset & AttackPitchOffset
DescriptionPretty much the title, would be nice to have a variable & property on actors to offset all their attacks without having to offset them.
Possible use would be an over the shoulder camera, which should obviously aim not in the angle and pitch of the player, but in the direction of the landing point hitscan sent out by the camera, and right now the only way to implement this is by replacing all weapons - AttackZOffset exists to prevent this for Z height on attacks, so I think it would make sense to have an angle and pitch equivalent.
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Graf Zahl

Graf Zahl

2017-04-20 12:03

administrator   ~0001480

Sorry, but that looks to much like something without general usability. Find other ways to do it.
Gutawer

Gutawer

2017-04-20 16:19

reporter   ~0001486

Last edited: 2017-04-20 16:19

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I could find other ways to do this, but I really would like a way which is compatible with any weapons from other mods, whereas the way I'd have to do this would be by creating new weapon classes and redoing every weapon to fire with an offset, which still wouldn't account for weapons added by mods. If there's a mod compatible way to do this then please point me in the right direction because I can't think of anything apart from an in-engine solution :/

Issue History

Date Modified Username Field Change
2017-04-20 11:26 Gutawer New Issue
2017-04-20 12:03 Graf Zahl Status new => closed
2017-04-20 12:03 Graf Zahl Resolution open => won't fix
2017-04-20 12:03 Graf Zahl Note Added: 0001480
2017-04-20 16:19 Gutawer Note Added: 0001486
2017-04-20 16:19 Gutawer Note Edited: 0001486 View Revisions