View Issue Details
|ID||Project||Category||View Status||Date Submitted||Last Update|
|0000607||Gameplay + OpenGL||[All Projects] Bug||public||2017-04-19 12:52||2017-04-30 19:36|
|Summary||0000607: Sprite-based decals have dark grey edges with Ambient Occlusion enabled|
|Description||Pictures and description posted in this thread: |
Decals that use sprite graphics have a dark grey edge to them. This appeared some time between GZDoom 2.2.0 and 2.3.2.
|Steps To Reproduce||Fire the plasma gun at a wall and look at the decals. Some mods can be used for even more obvious examples. e.g. my Burghead mod. See the linked ZDoom thread for pictures. |
|Tags||No tags attached.|
I can only reproduce it if I change the decal's properties to render with normal translucency. My guess would be that you somehow got a bad replacement loaded. With the stock definition all is correct for me.
Nope, not a bad replacement. I've done tests with completely clean installs and nothing loaded other than gzdoom.pk3 and still got the problem.
However, I now know what causes it: Ambient Occlusion. With ambient occlusion at any setting other than "Off" the decals appear like the ones I posted pictures of.
|Ok, then it's something for dpJudas to check.|
|2017-04-19 12:52||Enjay||New Issue|
|2017-04-21 03:52||Graf Zahl||Status||new => resolved|
|2017-04-21 03:52||Graf Zahl||Resolution||open => no change required|
|2017-04-21 03:52||Graf Zahl||Note Added: 0001499|
|2017-04-21 20:14||Enjay||Note Added: 0001509|
|2017-04-22 00:51||_mental_||Status||resolved => new|
|2017-04-22 00:51||_mental_||Resolution||no change required => reopened|
|2017-04-22 00:51||_mental_||Summary||Sprite-based decals have dark grey edges when they didn't before. => Sprite-based decals have dark grey edges with Ambient Occlusion enabled|
|2017-04-22 03:49||Graf Zahl||Note Added: 0001515|
|2017-04-22 03:49||Graf Zahl||Assigned To||=> dpJudas|
|2017-04-22 03:49||Graf Zahl||Status||new => assigned|
|2017-04-30 19:36||Rachael||Status||assigned => closed|
|2017-04-30 19:36||Rachael||Resolution||reopened => suspended|