View Issue Details

IDProjectCategoryView StatusLast Update
0000607Gameplay + OpenGL[All Projects] Bugpublic2017-04-30 19:36
ReporterEnjay 
Assigned TodpJudas 
PrioritynormalSeverityminorReproducibilityalways
Status closedResolutionsuspended 
Summary0000607: Sprite-based decals have dark grey edges with Ambient Occlusion enabled
DescriptionPictures and description posted in this thread:

https://forum.zdoom.org/viewtopic.php?f=50&t=56039

Decals that use sprite graphics have a dark grey edge to them. This appeared some time between GZDoom 2.2.0 and 2.3.2.
Steps To ReproduceFire the plasma gun at a wall and look at the decals. Some mods can be used for even more obvious examples. e.g. my Burghead mod. See the linked ZDoom thread for pictures.

https://forum.zdoom.org/viewtopic.php?f=50&t=56039
TagsNo tags attached.

Relationships

Activities

Graf Zahl

Graf Zahl

2017-04-21 03:52

administrator   ~0001499

I can only reproduce it if I change the decal's properties to render with normal translucency. My guess would be that you somehow got a bad replacement loaded. With the stock definition all is correct for me.
Enjay

Enjay

2017-04-21 20:14

reporter   ~0001509

Nope, not a bad replacement. I've done tests with completely clean installs and nothing loaded other than gzdoom.pk3 and still got the problem.

However, I now know what causes it: Ambient Occlusion. With ambient occlusion at any setting other than "Off" the decals appear like the ones I posted pictures of.
Graf Zahl

Graf Zahl

2017-04-22 03:49

administrator   ~0001515

Ok, then it's something for dpJudas to check.

Issue History

Date Modified Username Field Change
2017-04-19 12:52 Enjay New Issue
2017-04-21 03:52 Graf Zahl Status new => resolved
2017-04-21 03:52 Graf Zahl Resolution open => no change required
2017-04-21 03:52 Graf Zahl Note Added: 0001499
2017-04-21 20:14 Enjay Note Added: 0001509
2017-04-22 00:51 _mental_ Status resolved => new
2017-04-22 00:51 _mental_ Resolution no change required => reopened
2017-04-22 00:51 _mental_ Summary Sprite-based decals have dark grey edges when they didn't before. => Sprite-based decals have dark grey edges with Ambient Occlusion enabled
2017-04-22 03:49 Graf Zahl Note Added: 0001515
2017-04-22 03:49 Graf Zahl Assigned To => dpJudas
2017-04-22 03:49 Graf Zahl Status new => assigned
2017-04-30 19:36 Rachael Status assigned => closed
2017-04-30 19:36 Rachael Resolution reopened => suspended