View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0000598 | Gameplay + OpenGL | [All Projects] Feature | public | 2017-04-18 11:53 | 2017-04-30 19:07 |
Reporter | Major Cooke | ||||
Assigned To | Graf Zahl | ||||
Priority | normal | Severity | feature | Reproducibility | N/A |
Status | closed | Resolution | open | ||
Summary | 0000598: WorldThingDied + Die() Expansion | ||||
Description | Tried doing this one myself but with no success. I think it'd be helpful if WorldThingDied's WorldEvent set the Damage to how much damage the thing took and the damagetype. Also include the source actor, because inflictor may not be enough for certain purposes. Naturally this means (Call)Die would also need to include damage passing and damagetype. | ||||
Tags | No tags attached. | ||||
Date Modified | Username | Field | Change |
---|---|---|---|
2017-04-18 11:53 | Major Cooke | New Issue | |
2017-04-18 12:54 | Graf Zahl | Note Added: 0001451 | |
2017-04-18 13:08 | Graf Zahl | Assigned To | => Graf Zahl |
2017-04-18 13:08 | Graf Zahl | Status | new => feedback |
2017-04-18 13:08 | Graf Zahl | Status | feedback => on hold |
2017-04-30 19:07 | Rachael | Status | on hold => closed |