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IDProjectCategoryView StatusLast Update
0000598Gameplay + OpenGL[All Projects] Featurepublic2017-04-30 19:07
ReporterMajor Cooke 
Assigned ToGraf Zahl 
PrioritynormalSeverityfeatureReproducibilityN/A
Status closedResolutionopen 
Summary0000598: WorldThingDied + Die() Expansion
DescriptionTried doing this one myself but with no success.

I think it'd be helpful if WorldThingDied's WorldEvent set the Damage to how much damage the thing took and the damagetype. Also include the source actor, because inflictor may not be enough for certain purposes.

Naturally this means (Call)Die would also need to include damage passing and damagetype.
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Graf Zahl

Graf Zahl

2017-04-18 12:54

administrator   ~0001451

An extension of Actor.Die will require versioning of the function. That is a non-trivial matter so it won't be done until after the next release.

Issue History

Date Modified Username Field Change
2017-04-18 11:53 Major Cooke New Issue
2017-04-18 12:54 Graf Zahl Note Added: 0001451
2017-04-18 13:08 Graf Zahl Assigned To => Graf Zahl
2017-04-18 13:08 Graf Zahl Status new => feedback
2017-04-18 13:08 Graf Zahl Status feedback => on hold
2017-04-30 19:07 Rachael Status on hold => closed