View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0000597 | Gameplay + OpenGL | [All Projects] Bug | public | 2017-04-18 08:16 | 2017-04-18 08:27 |
Reporter | Major Cooke | ||||
Assigned To | _mental_ | ||||
Priority | immediate | Severity | block | Reproducibility | always |
Status | closed | Resolution | no change required | ||
Summary | 0000597: GZDoom.sln missing | ||||
Description | Just that. GZDoom.sln is missing from the repository and, as such, is not compileable at all when checking out a new version. | ||||
Tags | No tags attached. | ||||
Aaah, I see now. It only appears after CMake is run now. Strange how that works but okay. I was so used to it being in the repository itself for the longest time that I didn't realize it had been removed. |
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That's really bad that you are using repository's root as build directory. | |
That's what CMake does by default. Don't blame me. It drops it right into the root directory. The only thing I changed is to disable OpenAL. |
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Date Modified | Username | Field | Change |
---|---|---|---|
2017-04-18 08:16 | Major Cooke | New Issue | |
2017-04-18 08:21 | Major Cooke | Note Added: 0001440 | |
2017-04-18 08:22 | Major Cooke | Note Edited: 0001440 | View Revisions |
2017-04-18 08:26 | _mental_ | Assigned To | => _mental_ |
2017-04-18 08:26 | _mental_ | Status | new => closed |
2017-04-18 08:26 | _mental_ | Resolution | open => no change required |
2017-04-18 08:26 | _mental_ | Note Added: 0001443 | |
2017-04-18 08:27 | Major Cooke | Note Added: 0001444 | |
2017-04-18 08:27 | Major Cooke | Note Edited: 0001444 | View Revisions |