View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0000584 | Gameplay + OpenGL | [All Projects] Bug | public | 2017-04-14 18:30 | 2017-04-15 03:41 |
Reporter | Gordon228 | ||||
Assigned To | |||||
Priority | normal | Severity | major | Reproducibility | always |
Status | closed | Resolution | no change required | ||
Summary | 0000584: A_SpawnItemEx dose not work with end lvl bosses and trigger 666/667 | ||||
Description | using the A_SpawnItemEx i have found that when using it to spawn lets say spawn more spider masterminds then doom e3m8 has you cannon end the game by killing them it just will not end. similarly if you use this code for the cyberdemon and Barron of hell in doom it also breaks there functions as well and i assume it will on map 7 of doom 2 | ||||
Steps To Reproduce | use this code provided in a decorate script and then warp to e3m8 of doom and watch as you kill the spider mastermind and nothing happens. ACTOR SpiderMastermind2 7 { -SOLID Height 0 Radius 0 +NOGRAVITY States { Spawn: TNT1 A 0 TNT1 AAAA 1 A_SpawnItemEx("SpiderMastermind3",0,0,random(0,360),2,random(0,90)) Stop } } ACTOR SpiderMastermind3 : SpiderMastermind { //+NOBLOCKMAP -SOLID +DROPOFF +NOBLOCKMONST -MISSILE } | ||||
Additional Information | any thing that will spawn a monster meant to trigger something weather it be a floor to lower or to end a lvl will always mess up. | ||||
Tags | No tags attached. | ||||