View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0000562 | Gameplay + OpenGL | [All Projects] Bug | public | 2017-04-10 15:49 | 2017-04-12 19:31 |
Reporter | Projectionist | ||||
Assigned To | |||||
Priority | normal | Severity | minor | Reproducibility | always |
Status | resolved | Resolution | not fixable | ||
Summary | 0000562: Incorrect main monitor detection | ||||
Description | I'm running GZDoom g2.4.0 on Windows 10. I have a multimonitor setup with 2 1080p monitors. The problem is that whenever I try to run GZDoom in fullscreen mode it opens on the secondary monitor. It probably has something to do with me having connected DVI cables in reverse order on GPU, but it really isn't an excuse for this behavior because in Windows display settings I have set up things so that monitor No. 2 is the main one and every other fullscreen app behaves correctly. | ||||
Tags | No tags attached. | ||||
There is actually a command built in to help with this: https://zdoom.org/wiki/CVARs:Display#vid_adapter |
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Thank you Enjay, that's very helpful. | |
The picking the wrong monitor by default is a known OpenGL issue and not fixable. You have to do it manually. |
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Date Modified | Username | Field | Change |
---|---|---|---|
2017-04-10 15:49 | Projectionist | New Issue | |
2017-04-10 17:45 | Enjay | Note Added: 0001305 | |
2017-04-10 18:25 | Projectionist | Note Added: 0001306 | |
2017-04-12 02:03 | _mental_ | Priority | high => normal |
2017-04-12 02:03 | _mental_ | Severity | major => minor |
2017-04-12 19:31 | Graf Zahl | Status | new => resolved |
2017-04-12 19:31 | Graf Zahl | Resolution | open => not fixable |
2017-04-12 19:31 | Graf Zahl | Note Added: 0001321 |