View Issue Details
|ID||Project||Category||View Status||Date Submitted||Last Update|
|0000546||Gameplay + OpenGL||[All Projects] Bug||public||2017-04-06 07:34||2017-04-06 10:55|
|Status||closed||Resolution||no change required|
|Summary||0000546: GETOWNER flag is not working as intended|
|Description||https://zdoom.org/wiki/Actor_flags#GETOWNER so far I tried this flag, it simply isn't doing what says on the tin - the trail actor keeps targeting the projectile - unless I am missing something stupid here. Tried with gzdoom g2.4.0, and gzdoom-x64-2.5pre-268-gca4888e.|
|Steps To Reproduce||Here's a testing rocket launcher I made. It fires rockets that spawn exploding trails, which aren't supposed to harm the player, yet they still do.|
On regular fire, it fires a decorate-based rocket, also summons particles that warp to target pointer. They are clearly still warping to the projectile instead of the player.
The alt-fire sends a zscript-based rocket, in case this was supposed to only work with zscript.
|Tags||No tags attached.|
Two things wrong here.
Looking at the code of the FastProjectile class, the check for the flag is done on the fast projectile itself, not the trail.
That too! Corrected the wiki.
That'd explain a whole lot, cause I forgot to mention that I do have the projectile applied to the zscripted trail as well.
EDIT: Not that it should really matter, cause it should work without it as well, so far I tried on this, corrected case.
|2017-04-06 07:34||PillowBlaster||New Issue|
|2017-04-06 09:06||Major Cooke||Note Added: 0001259|
|2017-04-06 09:08||Major Cooke||Note Edited: 0001259||View Revisions|
|2017-04-06 09:08||Blue Shadow||Note Added: 0001260|
|2017-04-06 09:09||Major Cooke||Note Added: 0001261|
|2017-04-06 09:09||Blue Shadow||Note Edited: 0001260||View Revisions|
|2017-04-06 09:10||Major Cooke||Note Edited: 0001261||View Revisions|
|2017-04-06 09:34||Graf Zahl||Status||new => closed|
|2017-04-06 09:34||Graf Zahl||Resolution||open => no change required|
|2017-04-06 10:54||PillowBlaster||Note Added: 0001262|
|2017-04-06 10:55||PillowBlaster||Note Edited: 0001262||View Revisions|