View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0000488 | Gameplay + OpenGL | [All Projects] Bug | public | 2017-03-26 12:36 | 2017-03-27 02:57 |
| Reporter | Talon1024 | ||||
| Assigned To | _mental_ | ||||
| Priority | normal | Severity | crash | Reproducibility | sometimes |
| Status | resolved | Resolution | fixed | ||
| Platform | Linux | OS | Ubuntu | OS Version | 16.04 |
| Summary | 0000488: Line portal crash | ||||
| Description | The map C2M4 of WolfenDoom: Blade of Agony crashes when I try to start playing it. From the crash log, it looks like the crash has something to do with the line portal setup. | ||||
| Steps To Reproduce | 1. Load up WolfenDoom: Blade of Agony with a recent build of GZDoom. Builds known to have this issue include 2.5pre-133-g3744c2e and 2.5pre-160-g7b58eab. 2. Type 'map c2m4' in the console, and press enter. 3. The game may or may not crash. | ||||
| Additional Information | I tried to reproduce the issue under similar conditions in a simple example WAD (c2m4bug.wad), but I couldn't get GZDoom to crash. I've attached a crash log from a GZDoom debug build, as well as the WAD in which I tried to reproduce this crash. | ||||
| Tags | No tags attached. | ||||
|
c2m4bug.wad (22,132 bytes) c2m4crash2.log (49,870 bytes) |
|
| It's certainly strangem the crash only occurs of the portal is other than visual. | |
| Fixed in 5f44bc4 | |
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2017-03-26 12:36 | Talon1024 | New Issue | |
| 2017-03-26 12:36 | Talon1024 | File Added: c2m4crash2.log | |
| 2017-03-26 12:36 | Talon1024 | File Added: c2m4bug.wad | |
| 2017-03-26 12:57 | Tormentor667 | Note Added: 0001115 | |
| 2017-03-27 02:57 | _mental_ | Assigned To | => _mental_ |
| 2017-03-27 02:57 | _mental_ | Status | new => resolved |
| 2017-03-27 02:57 | _mental_ | Resolution | open => fixed |
| 2017-03-27 02:57 | _mental_ | Note Added: 0001119 |