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IDProjectCategoryView StatusLast Update
0000478Gameplay + OpenGL[All Projects] Submissionpublic2017-03-28 14:33
ReporterNash 
Assigned To 
PrioritynormalSeverityfeatureReproducibilityalways
Status resolvedResolutionfixed 
Summary0000478: DontLightActors dynamic light flag
Descriptionhttps://github.com/coelckers/gzdoom/pull/293

Use case:

It seems to be a popular technique modders use to assign subtractive dynamic lights to act as simple "blob shadows".

There is the DontLightSelf flag which prevents the light from darkening the actor itself, but - if the "shadow" radius is large enough, it will darken other Actors if they get close enough to the "shadow", which might not be desirable.

"Shadow" used in quotes because they're not real shadows, but just approximated special effects.

This flag prevents lights from illuminating any Actor completely.
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Issue History

Date Modified Username Field Change
2017-03-25 02:05 Nash New Issue
2017-03-28 14:33 Graf Zahl Status new => resolved
2017-03-28 14:33 Graf Zahl Resolution open => fixed