View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0000478 | Gameplay + OpenGL | [All Projects] Submission | public | 2017-03-25 02:05 | 2017-03-28 14:33 |
Reporter | Nash | ||||
Assigned To | |||||
Priority | normal | Severity | feature | Reproducibility | always |
Status | resolved | Resolution | fixed | ||
Summary | 0000478: DontLightActors dynamic light flag | ||||
Description | https://github.com/coelckers/gzdoom/pull/293 Use case: It seems to be a popular technique modders use to assign subtractive dynamic lights to act as simple "blob shadows". There is the DontLightSelf flag which prevents the light from darkening the actor itself, but - if the "shadow" radius is large enough, it will darken other Actors if they get close enough to the "shadow", which might not be desirable. "Shadow" used in quotes because they're not real shadows, but just approximated special effects. This flag prevents lights from illuminating any Actor completely. | ||||
Tags | No tags attached. | ||||