View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0000452 | Gameplay + OpenGL | [All Projects] Bug | public | 2017-03-18 21:17 | 2017-03-19 06:17 |
| Reporter | FishyClockwork01 | ||||
| Assigned To | |||||
| Priority | normal | Severity | minor | Reproducibility | have not tried |
| Status | resolved | Resolution | fixed | ||
| Summary | 0000452: Script side OkayToSwitchTarget is not being called | ||||
| Description | As far as I can tell this is the only place where OkayToSwitchTarget is called. https://github.com/coelckers/gzdoom/blob/master/src/p_interaction.cpp#L1554 and there is no 'Call' prefix. While I'm at it. (And this is just me being curious.) Shouldn't this bit be "return OkayToSwitchTarget(other);"? https://github.com/coelckers/gzdoom/blob/master/src/p_interaction.cpp#L1768 | ||||
| Tags | No tags attached. | ||||
| Could you please post a sample that has this issue? | |
|
Heh. I was just about to post an example. (The reason why I didn't earlier is because I thought the issue was obvious.) Thanks, Graf. :) EDIT: "(other;;" Uh, you kinda goofed up a bit there. :P https://github.com/coelckers/gzdoom/blob/master/src/p_interaction.cpp#L1768 |
|
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2017-03-18 21:17 | FishyClockwork01 | New Issue | |
| 2017-03-19 03:13 | _mental_ | Status | new => feedback |
| 2017-03-19 03:13 | _mental_ | Note Added: 0001051 | |
| 2017-03-19 06:07 | Graf Zahl | Status | feedback => resolved |
| 2017-03-19 06:07 | Graf Zahl | Resolution | open => fixed |
| 2017-03-19 06:15 | FishyClockwork01 | Note Added: 0001058 | |
| 2017-03-19 06:17 | FishyClockwork01 | Note Edited: 0001058 | View Revisions |