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|ID||Project||Category||View Status||Date Submitted||Last Update|
|0000445||Gameplay + OpenGL||[All Projects] Bug||public||2017-03-17 14:47||2017-03-18 07:40|
|Summary||0000445: Player *Ompf* on crossing line actions|
|Description||When I make a line action when the player crosses the line, which also requires a key to trigger - the player will make an *ompf* like when hitting the floor from a height or when pressing a button. I don't expect that to be the correct behavior? It sounds weird when the player ompf every time he crosses the line, just because he does not have the key yet..|
|Tags||No tags attached.|
I wish I could do something here, but cause and effect are too far removed in the code, there's no way to get the information across from the place where the walkover triggers it and where the lock system checks for the presence of the key.
|ok, thanks for looking into it Graf :)|