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IDProjectCategoryView StatusLast Update
0000430Gameplay + OpenGL[All Projects] Featurepublic2017-03-14 03:53
ReporterunRyker 
Assigned To 
PrioritynoneSeverityfeatureReproducibilityN/A
Status resolvedResolutionwon't fix 
PlatformDesktop ComputerOSWindows 10OS Version64-bit
Summary0000430: CVAR organization suggestions
DescriptionItem/pain flashes, view-bobbing and weapon bobbing speed seem more like options expected to seen in 'Player Setup'/'Miscellaneous Options'. Visually, yes they obviously change how the game looks but they feel out of place in display because they can affect how well the player can play the game as well as leaving it up to personal preference [unlike setting ambient level to 255, should there be a hardcoded limit? Multiplayer can be very easily abused by this].

In addition, can showing player sprites be archived? I prefer playing without them to free up the view.

Last thing, shouldn't Quad Stereo be moved into Sound settings?
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Graf Zahl

Graf Zahl

2017-03-14 03:52

administrator   ~0000978

The display options menu is in desperate need of cleanup, but this needs to be discussed first. I won't move items to places where they do not belong, though.

And regarding Quad Stereo, that has nothing to do with audio but with VR display modes.

Issue History

Date Modified Username Field Change
2017-03-13 19:47 unRyker New Issue
2017-03-14 03:52 Graf Zahl Note Added: 0000978
2017-03-14 03:53 Graf Zahl Status new => resolved
2017-03-14 03:53 Graf Zahl Resolution open => won't fix