View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0000394 | Gameplay + OpenGL | [All Projects] Feature | public | 2017-03-06 07:06 | 2017-03-14 05:39 |
Reporter | Major Cooke | ||||
Assigned To | |||||
Priority | normal | Severity | feature | Reproducibility | have not tried |
Status | resolved | Resolution | fixed | ||
Summary | 0000394: SetInv ccmd | ||||
Description | We have a corresponding give and take command aligned with A_Give/TakeInventory but a SetInv (since Set is already used for console cvars) would work like A_SetInventory, with a boolean to go over maximum threshold. SetInv <itemname> <overMax> | ||||
Tags | No tags attached. | ||||
Date Modified | Username | Field | Change |
---|---|---|---|
2017-03-06 07:06 | Major Cooke | New Issue | |
2017-03-06 12:28 | Graf Zahl | Status | new => on hold |
2017-03-06 12:28 | Graf Zahl | Note Added: 0000897 | |
2017-03-14 05:39 | Graf Zahl | Status | on hold => resolved |
2017-03-14 05:39 | Graf Zahl | Resolution | open => fixed |