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IDProjectCategoryView StatusLast Update
0000380Gameplay + OpenGL[All Projects] Featurepublic2017-03-04 17:36
ReporterMajor Cooke 
Assigned To 
PrioritynormalSeverityminorReproducibilityhave not tried
Status closedResolutionno change required 
Summary0000380: SetFrame
DescriptionA simple function that sets the frame to the specific one.

Long story short, I've somehow wound up with a specific pattern where every time the frame hits 8, it resets to 0 and somehow winds up jumping to an entirely different state instead of the one it's supposed to go to. (This is following a Sprite = GetSpriteIndex("N078"); for example)

But if the number's at all above 8, it won't screw up -- it behaves just fine.

So perhaps there needs to be a function for this specifically, to set up the frame?

(I don't have a good test case right now, it's a bit of a jumbled mess and I'm still trying to untangle it all and be absolutely certain this is the case. I do think this suggestion still holds merit though, for chars.)
TagsNo tags attached.



Graf Zahl

Graf Zahl

2017-03-04 17:36

administrator   ~0000865

You did something wrong, but there's really nothing I could do here that can't be done by setting the variable.

Issue History

Date Modified Username Field Change
2017-03-04 14:17 Major Cooke New Issue
2017-03-04 17:36 Graf Zahl Status new => closed
2017-03-04 17:36 Graf Zahl Resolution open => no change required
2017-03-04 17:36 Graf Zahl Note Added: 0000865