View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0000380 | Gameplay + OpenGL | [All Projects] Feature | public | 2017-03-04 14:17 | 2017-03-04 17:36 |
| Reporter | Major Cooke | ||||
| Assigned To | |||||
| Priority | normal | Severity | minor | Reproducibility | have not tried |
| Status | closed | Resolution | no change required | ||
| Summary | 0000380: SetFrame | ||||
| Description | A simple function that sets the frame to the specific one. Long story short, I've somehow wound up with a specific pattern where every time the frame hits 8, it resets to 0 and somehow winds up jumping to an entirely different state instead of the one it's supposed to go to. (This is following a Sprite = GetSpriteIndex("N078"); for example) But if the number's at all above 8, it won't screw up -- it behaves just fine. So perhaps there needs to be a function for this specifically, to set up the frame? (I don't have a good test case right now, it's a bit of a jumbled mess and I'm still trying to untangle it all and be absolutely certain this is the case. I do think this suggestion still holds merit though, for chars.) | ||||
| Tags | No tags attached. | ||||
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2017-03-04 14:17 | Major Cooke | New Issue | |
| 2017-03-04 17:36 | Graf Zahl | Status | new => closed |
| 2017-03-04 17:36 | Graf Zahl | Resolution | open => no change required |
| 2017-03-04 17:36 | Graf Zahl | Note Added: 0000865 |