View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
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0000374 | Gameplay + OpenGL | [All Projects] Bug | public | 2017-03-03 11:32 | 2017-03-11 10:21 |
Reporter | Nash | ||||
Assigned To | |||||
Priority | normal | Severity | minor | Reproducibility | always |
Status | resolved | Resolution | fixed | ||
Summary | 0000374: Skybox and line portals + SSAO bug | ||||
Description | See example map. Look out the window and look up to the sky. You'll see some black stuff that only manifests with SSAO turned on. | ||||
Tags | No tags attached. | ||||
skybox ssao bug.wad (13,100 bytes) |
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If you NOCLIP and walk into the big area outside of the room, and look up to the sky, the bug won't happen. It only happens when you're looking through the line portal | |
This is somewhat related to the issue Tormentor has been talking about. The code deciding if a certain scene/portal render needs SSAO is not good enough and misjudges which should use SSAO and which shouldn't. I'll look into it soon. I'm sure the fix isn't that difficult, but it requires me getting a little bit better understanding how FGLRenderer::DrawScene is called so it can correctly skip SSAO. |
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Thank you for taking a look @dpJudas , I hope you can find a way... I can't imagine building my map any other way :) | |
Oh, glad this is being looked into. SSAO affecting skyboxes is annoying. | |
Date Modified | Username | Field | Change |
---|---|---|---|
2017-03-03 11:32 | Nash | New Issue | |
2017-03-03 11:32 | Nash | File Added: skybox ssao bug.wad | |
2017-03-03 11:34 | Nash | Note Added: 0000851 | |
2017-03-04 01:14 | dpJudas | Note Added: 0000853 | |
2017-03-04 07:35 | Nash | Note Added: 0000855 | |
2017-03-04 15:56 | MarisaKirisame | Note Added: 0000863 | |
2017-03-11 10:21 | dpJudas | Status | new => resolved |
2017-03-11 10:21 | dpJudas | Resolution | open => fixed |