View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update | 
|---|---|---|---|---|---|
| 0000361 | Gameplay + OpenGL | [All Projects] Bug | public | 2017-03-01 16:05 | 2017-03-01 16:51 | 
| Reporter | unRyker | ||||
| Assigned To | |||||
| Priority | immediate | Severity | crash | Reproducibility | always | 
| Status | closed | Resolution | duplicate | ||
| Platform | Desktop Computer | OS | Windows 10 | OS Version | 64-bit | 
| Summary | 0000361: Crash on level completion in OpenGL mode | ||||
| Description | Completing the level as normal will cause the sourceport to crash. | ||||
| Steps To Reproduce | 1.) Load up any Doom IWAD in OpenGL mode 2.) Play and complete a level- crash.  | ||||
| Additional Information | Tested with gzdoom-x64-g2.4pre-711-g0583691 Off-topic: Sorry for splitting both the software issue and the OpenGL issue, I just happened to use the software renderer first upon acquiring the new devbuild.  | ||||
| Tags | No tags attached. | ||||