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For an autosave:
> qzdoom.exe!PName::WriteValue(FSerializer & ar, const char * key, const void * addr) Line
1100 C++
qzdoom.exe!PStruct::WriteFields(FSerializer & ar, const void * addr, const TArray<PField
*,PField *> & fields) Line 2306 C++
qzdoom.exe!RecurseWriteFields(const PClass * type, FSerializer & ar, const void * addr) Line
2652 C++
qzdoom.exe!RecurseWriteFields(const PClass * type, FSerializer & ar, const void * addr) Line
2639 C++
qzdoom.exe!RecurseWriteFields(const PClass * type, FSerializer & ar, const void * addr) Line
2639 C++
qzdoom.exe!FSerializer::WriteObjects() Line 973 C++
qzdoom.exe!FSerializer::GetCompressedOutput() Line 1109 C++
qzdoom.exe!G_SnapshotLevel() Line 1574 C++
qzdoom.exe!G_DoSaveGame(bool okForQuicksave, FString filename, const char * description) Line 2275
C++
qzdoom.exe!G_DoAutoSave() Line 2185 C++
qzdoom.exe!G_Ticker() Line 1112 C++
qzdoom.exe!TryRunTics() Line 1949 C++
qzdoom.exe!D_DoomLoop() Line 1029 C++
qzdoom.exe!D_DoomMain() Line 2703 C++
qzdoom.exe!DoMain(HINSTANCE__ * hInstance) Line 1035 C++
qzdoom.exe!WinMain(HINSTANCE__ * hInstance, HINSTANCE__ * nothing, char * cmdline, int nCmdShow)
Line 1345 C++
[External Code]
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