View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0000346 | Gameplay + OpenGL | [All Projects] Bug | public | 2017-02-27 06:30 | 2017-02-27 07:53 |
| Reporter | SanyaWaffles | ||||
| Assigned To | |||||
| Priority | normal | Severity | crash | Reproducibility | have not tried |
| Status | resolved | Resolution | fixed | ||
| Platform | Windows | OS | Windows | OS Version | 10 |
| Summary | 0000346: Typo in DamageType definitions code causes crash | ||||
| Description | at line 871, with the introduction of the OBITUARY definition in the MAPINFO way of defining damagetypes, it seems defining a FACTOR value crashes the game unless you change one line of code in info.cpp. The Error Message: I fixed the bug on my own custom build of GZDoom by changing Line 871 to an else if statement like so: I used gzdoom-x64-g2.4pre-681-gf9f9f2d.7z and dragging and dropping a MAPINFO.txt file (which is just a file from part of my total conversion, albiet renamed) to test this. | ||||
| Steps To Reproduce | 1.) Load latest dev-build of GZDoom (gzdoom-x64-g2.4pre-681-gf9f9f2d.7z) 2.) Use ther attached MAPINFO.txt to test the game 3.) drag and drop my modded text-file onto gzdoom dev-build version indicated above 4.) Should crash with a similar error message | ||||
| Tags | No tags attached. | ||||
|
MAPINFO.txt (239 bytes)
// Clusters Block
cluster 1
{
pic = "INTERPIC"
music = ""
}
// End Clusters Block
DamageType LavaFloor
{
Factor = 1.0
}
DamageType RegularNukeSlime
{
Factor = 1.0
}
DamageType PeptoBloodSlime
{
Factor = 1.0
}
|
|
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2017-02-27 06:30 | SanyaWaffles | New Issue | |
| 2017-02-27 06:30 | SanyaWaffles | File Added: MAPINFO.txt | |
| 2017-02-27 07:53 | Graf Zahl | Status | new => resolved |
| 2017-02-27 07:53 | Graf Zahl | Resolution | open => fixed |