View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0000338 | Gameplay + OpenGL | [All Projects] Bug | public | 2017-02-25 19:22 | 2017-02-26 04:05 |
| Reporter | AFADoomer | ||||
| Assigned To | _mental_ | ||||
| Priority | normal | Severity | minor | Reproducibility | always |
| Status | resolved | Resolution | fixed | ||
| Platform | PC | OS | Windows | OS Version | 10 |
| Summary | 0000338: Skill 'MustConfirm' value lookups break messagebox alignment | ||||
| Description | Using MAPINFO to define a skill level, if you use the 'MustConfirm = "$Something"' syntax, the string will be looked up and parsed, but when drawn will be left aligned to the middle of the screen. | ||||
| Steps To Reproduce | See test .pk3. Start a new game; the skill select menu has been replaced. The first skill has the MustConfirm message spelled out in MAPINFO. The second skill has the MustConfirm referencing a LANGUAGE lump entry. The third skill leaves the default message lookup ("NIGHTMARE") in place. | ||||
| Additional Information | I think that somehow the message's (BrokenLines) StringWidth function isn't returning properly when the value is being parsed out... | ||||
| Tags | No tags attached. | ||||
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2017-02-25 19:22 | AFADoomer | New Issue | |
| 2017-02-25 19:22 | AFADoomer | File Added: MustConfirm.pk7 | |
| 2017-02-26 04:05 | _mental_ | Assigned To | => _mental_ |
| 2017-02-26 04:05 | _mental_ | Status | new => resolved |
| 2017-02-26 04:05 | _mental_ | Resolution | open => fixed |
| 2017-02-26 04:05 | _mental_ | Note Added: 0000777 |