View Issue Details

IDProjectCategoryView StatusLast Update
0000314Gameplay + OpenGL[All Projects] Bugpublic2017-02-20 17:50
ReporterTalon1024 
Assigned To 
PrioritynormalSeverityminorReproducibilityalways
Status resolvedResolutionnot fixable 
PlatformLinuxOSUbuntuOS Version16.04
Summary0000314: Sides with negative scale are misaligned
DescriptionOn C1M5 in WolfenDoom: Blade of Agony, the door near (X: 2030, Y: 560, Z: 24) is misaligned if you use the g2.4-pre-529-304e989 build, but it is not misaligned if you use the g2.4-pre-310-gbecc00a build.

My best guess is that the issue is caused by the negative scale on the front sidedef of that line.
Steps To Reproduce
  1. Load up WolfenDoom: Blade of Agony
  2. Go to C1M5
  3. Enter the catacombs and go to the resistance hideout.


Additional InformationI have not been able to see whether this issue occurs on a more recent build, since it seems the more recent builds have trouble parsing USDF.
TagsNo tags attached.

Relationships

Activities

Talon1024

Talon1024

2017-02-20 17:36

reporter   ~0000681

Last edited: 2017-02-20 17:38

View 4 revisions

Screenshot from g2.4-pre-529-g304e989
Screenshot from g2.4-pre-310-gbecc00a

Graf Zahl

Graf Zahl

2017-02-20 17:49

administrator   ~0000682

The alignment was changed because it was flipped along with the scale, which caused walls to scroll in the wrong direction. This was a discrepancy between the OpenGL and the software renderer.

This should be fixed in the maps, because reverting this change will bring back the other problem.

Issue History

Date Modified Username Field Change
2017-02-20 17:33 Talon1024 New Issue
2017-02-20 17:36 Talon1024 Note Added: 0000681
2017-02-20 17:37 Talon1024 Note Edited: 0000681 View Revisions
2017-02-20 17:37 Talon1024 Note Edited: 0000681 View Revisions
2017-02-20 17:38 Talon1024 Note Edited: 0000681 View Revisions
2017-02-20 17:49 Graf Zahl Note Added: 0000682
2017-02-20 17:50 Graf Zahl Status new => resolved
2017-02-20 17:50 Graf Zahl Resolution open => not fixable