View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
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0000314 | Gameplay + OpenGL | [All Projects] Bug | public | 2017-02-20 17:33 | 2017-02-20 17:50 |
Reporter | Talon1024 | ||||
Assigned To | |||||
Priority | normal | Severity | minor | Reproducibility | always |
Status | resolved | Resolution | not fixable | ||
Platform | Linux | OS | Ubuntu | OS Version | 16.04 |
Summary | 0000314: Sides with negative scale are misaligned | ||||
Description | On C1M5 in WolfenDoom: Blade of Agony, the door near (X: 2030, Y: 560, Z: 24) is misaligned if you use the g2.4-pre-529-304e989 build, but it is not misaligned if you use the g2.4-pre-310-gbecc00a build. My best guess is that the issue is caused by the negative scale on the front sidedef of that line. | ||||
Steps To Reproduce |
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Additional Information | I have not been able to see whether this issue occurs on a more recent build, since it seems the more recent builds have trouble parsing USDF. | ||||
Tags | No tags attached. | ||||
Screenshot from g2.4-pre-529-g304e989 Screenshot from g2.4-pre-310-gbecc00a |
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The alignment was changed because it was flipped along with the scale, which caused walls to scroll in the wrong direction. This was a discrepancy between the OpenGL and the software renderer. This should be fixed in the maps, because reverting this change will bring back the other problem. |
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Date Modified | Username | Field | Change |
---|---|---|---|
2017-02-20 17:33 | Talon1024 | New Issue | |
2017-02-20 17:36 | Talon1024 | Note Added: 0000681 | |
2017-02-20 17:37 | Talon1024 | Note Edited: 0000681 | View Revisions |
2017-02-20 17:37 | Talon1024 | Note Edited: 0000681 | View Revisions |
2017-02-20 17:38 | Talon1024 | Note Edited: 0000681 | View Revisions |
2017-02-20 17:49 | Graf Zahl | Note Added: 0000682 | |
2017-02-20 17:50 | Graf Zahl | Status | new => resolved |
2017-02-20 17:50 | Graf Zahl | Resolution | open => not fixable |