View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0000304 | Gameplay + OpenGL | [All Projects] Feature | public | 2017-02-19 10:52 | 2017-02-19 12:35 |
Reporter | Major Cooke | ||||
Assigned To | |||||
Priority | normal | Severity | feature | Reproducibility | have not tried |
Status | closed | Resolution | not fixable | ||
Summary | 0000304: Menu Interpolation | ||||
Description | With an expansion to SetX and OffsetPositionY to set the interpolation positions as necessary, this will definitely be beneficial for whenever the game isn't paused (maybe paused too?). | ||||
Tags | No tags attached. | ||||
Not possible. When the menu is open the engine is normally reduced to 35 fps which means that interpolation cannot be done. |
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Even when not paused? | |
No idea, but interpolating this will open a huge can of worms and cause even more work, it's not really something I want to do because the gain is so little compared to the work. It's also a really hairy thing because it'd need to work on variables that are fully accessible to modders, because it's user code which draws it, unlike the play stuff which is well abstracted. | |
Date Modified | Username | Field | Change |
---|---|---|---|
2017-02-19 10:52 | Major Cooke | New Issue | |
2017-02-19 11:03 | Graf Zahl | Status | new => closed |
2017-02-19 11:03 | Graf Zahl | Resolution | open => not fixable |
2017-02-19 11:03 | Graf Zahl | Note Added: 0000660 | |
2017-02-19 11:04 | Major Cooke | Note Added: 0000661 | |
2017-02-19 12:35 | Graf Zahl | Note Added: 0000666 |