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IDProjectCategoryView StatusLast Update
0000292Gameplay + OpenGL[All Projects] Featurepublic2017-02-19 10:31
ReporterMajor Cooke 
Assigned To 
PrioritynormalSeverityfeatureReproducibilityhave not tried
Status closedResolutionduplicate 
Summary0000292: Pre/PostSetMenu Functions
DescriptionI'm having a problem resetting my menus positions after modifying them and switching to another menu, trying to reset the positions. It'd be nice to have scripted virtuals to call before leaving the menu and right after entering the next one, always called upon leaving one menu and entering another.
TagsNo tags attached.

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Graf Zahl

Graf Zahl

2017-02-18 04:53

administrator   ~0000649

I don't know how much this can help. Keep in mind if you leave a menu by going to its parent it will be destroyed.
Major Cooke

Major Cooke

2017-02-18 06:33

reporter   ~0000650

Last edited: 2017-02-18 13:16

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Weird. Because once it goes off screen, all the contents continue to render themselves invisible even after closing and reopening it again.

Still, there's definitely some use cases for it regardless such as grabbing a player and making sure they're alive at the time of calling, for instance, and updating what inventory they have.

Well, it can still have its uses for grabbing cvars.

Graf Zahl

Graf Zahl

2017-02-19 10:31

administrator   ~0000658

This sounds like almost the same as ChangeMenu.

Issue History

Date Modified Username Field Change
2017-02-17 21:52 Major Cooke New Issue
2017-02-18 04:53 Graf Zahl Note Added: 0000649
2017-02-18 06:33 Major Cooke Note Added: 0000650
2017-02-18 09:15 Major Cooke Note Edited: 0000650 View Revisions
2017-02-18 13:16 Major Cooke Note Edited: 0000650 View Revisions
2017-02-19 10:31 Graf Zahl Note Added: 0000658
2017-02-19 10:31 Graf Zahl Status new => closed
2017-02-19 10:31 Graf Zahl Resolution open => duplicate