View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0000278 | Gameplay + OpenGL | [All Projects] Feature | public | 2017-02-16 09:01 | 2017-02-16 10:40 |
Reporter | Nash | ||||
Assigned To | |||||
Priority | normal | Severity | minor | Reproducibility | have not tried |
Status | resolved | Resolution | fixed | ||
Summary | 0000278: Allow one-time definition of a custom OptionMenu class | ||||
Description | Currently the only way to get all of the menus to use your custom OptionMenu class is to copy and paste every menu from GZDoom's MENUDEF and then explicitly specifying your custom menu option class for each block. I see there is a DefaultOptionMenu block in MENUDEF but putting the Class definition in there doesn't seem to globally replace all of the Option menu with your custom class. | ||||
Tags | No tags attached. | ||||