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Stack trace:
> qzdoom.exe!swrenderer::DrawColumnPalCommand::Execute(DrawerThread * thread) Line 929 C++
qzdoom.exe!DrawerCommandQueue::Push<swrenderer::DrawColumnPalCommand,swrenderer::SpriteDrawerArgs
const & __ptr64>(const swrenderer::SpriteDrawerArgs & <args_0>) Line 178 C++
qzdoom.exe!swrenderer::SpriteDrawerArgs::DrawMaskedColumn(swrenderer::RenderThread * thread, int
x, int iscale, FTexture * tex, int col, double spryscale, double sprtopscreen, bool sprflipvert, const
short * mfloorclip, const short * mceilingclip, bool unmasked) Line 122 C++
qzdoom.exe!DCanvas::DrawTextureParms(FTexture * img, DrawParms & parms) Line 333 C++
qzdoom.exe!D3DFB::DrawTextureParms(FTexture * img, DrawParms & parms) Line 2823 C++
qzdoom.exe!DCanvas::DrawTexture(FTexture * img, double x, double y, int tags_first, ...) Line 152
C++
qzdoom.exe!DCanvas::FlatFill(int left, int top, int right, int bottom, FTexture * src, bool local_origin)
Line 287 C++
qzdoom.exe!D3DFB::FlatFill(int left, int top, int right, int bottom, FTexture * src, bool local_origin)
Line 3017 C++
qzdoom.exe!V_DrawBorder(int x1, int y1, int x2, int y2) Line 1782 C++
qzdoom.exe!DBaseStatusBar::RefreshBackground() Line 557 C++
qzdoom.exe!DBaseStatusBar::Draw(EHudState state) Line 742 C++
qzdoom.exe!DSBarInfoWrapper::Draw(EHudState state) Line 1619 C++
qzdoom.exe!D_Display() Line 820 C++
qzdoom.exe!D_DoomLoop() Line 1019 C++
qzdoom.exe!D_DoomMain() Line 2690 C++
qzdoom.exe!DoMain(HINSTANCE__ * hInstance) Line 1035 C++
qzdoom.exe!WinMain(HINSTANCE__ * hInstance, HINSTANCE__ * nothing, char * cmdline, int nCmdShow)
Line 1345 C++
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