View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0000234 | Gameplay + OpenGL | [All Projects] Bug | public | 2017-02-10 10:31 | 2017-02-15 15:49 |
| Reporter | rex | ||||
| Assigned To | |||||
| Priority | normal | Severity | minor | Reproducibility | always |
| Status | resolved | Resolution | fixed | ||
| Platform | OS | Windows | OS Version | 7 Pro | |
| Summary | 0000234: Fade-In & Fade-Out Seem to be Selectively Broken | ||||
| Description | Fade-in & fade-out do not work as intended in a TITLEMAP. The opening fade-in works fine, but subsequent fades (via ACS) do not work. Fade-in and fade-out (via ACS) work fine in other "regular" maps. | ||||
| Steps To Reproduce | 1. Start a game with a TITLEMAP that uses fades-in and fades-out. Paranoiac is a good example. 2. The initial fade-in works, but subsequent fades-in and -out do not work. 3. Open a map with ACS-created fades-in and -out. They work fine. [Map 16 of Paranoiac is a good example.] | ||||
| Additional Information | This is happening on gzdoom-x64-g2.4pre-387-gbe9b2b3 (and some earlier dev builds as well) It doesn't happen on v2.3.2 | ||||
| Tags | No tags attached. | ||||