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IDProjectCategoryView StatusLast Update
0000233GZDoom (All)[All Projects] Bugpublic2017-02-15 16:18
Reporterrex 
Assigned To 
PriorityhighSeveritymajorReproducibilityalways
Status feedbackResolutionopen 
PlatformOSWindowsOS Version7 Pro
Summary0000233: Setting Gravity Via MAPINFO Creates "Variable" Gravity In-Game
DescriptionWhen gravity is assigned to a map via MAPINFO (not via ACS), the initial gravity upon entering the map is excessively high. (It almost seems like zero gravity.) This continues to be the case until the game is saved and reloaded. At that point the gravity resets itself to the properly-defined value in MAPINFO.
Steps To Reproduce1. Set gravity in map via MAPINFO
2. Start map and jump. [Ensure that the sector has an adequate ceiling height (e.g., 896 above floor).]
3. Save map
4. Reload saved game
5. Jump
Additional InformationTested with gzdoom-x64-g2.4pre-387-gbe9b2b3

This does not happen when the gravity is assigned sector-specifically via ACS.
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_mental_

_mental_

2017-02-11 07:53

developer   ~0000508

I tried the following:
  1. Set gravity value to 100 for MAP30 of Doom II
  2. Verified that player jumps quite high in the icon of sin areas
  3. Saved the game, started new game and loaded saved one: player still jumps quite high
  4. Removed custom gravity for MAP30 to use default value (800)
  5. Loaded the game with low gravity (100) and player still jumps high
I must say that it works fine for me. Could you please provide a test sample with the problem you described?
I'm using the latest gzdoom-x64-g2.4pre-392-gd2affc7 at the moment.
Graf Zahl

Graf Zahl

2017-02-15 16:11

administrator   ~0000612

Last edited: 2017-02-15 16:18

View 2 revisions

The property definitely gets saved. And this looks like it's working correctly. Without a testable example I can't do much here. I suspect external interference but for that I need to have something that glitches.

Issue History

Date Modified Username Field Change
2017-02-10 09:36 rex New Issue
2017-02-11 07:53 _mental_ Status new => feedback
2017-02-11 07:53 _mental_ Note Added: 0000508
2017-02-15 16:11 Graf Zahl Note Added: 0000612
2017-02-15 16:18 Graf Zahl Note Edited: 0000612 View Revisions