View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0000228 | Gameplay + OpenGL | [All Projects] Feature | public | 2017-02-10 04:59 | 2017-04-14 17:51 |
Reporter | UsernameAK | ||||
Assigned To | Graf Zahl | ||||
Priority | normal | Severity | feature | Reproducibility | N/A |
Status | closed | Resolution | reopened | ||
Summary | 0000228: Normal mapping in the GZDoom OpenGL renderer | ||||
Description | Feature suggestion for GZDoom: normal mapping in the GZDoom OpenGL renderer. This will be very good for graphical mods. | ||||
Tags | Effects, GZDoom, Visual | ||||
A feature suggestion should be about something specific, this is a broad as it can get. |
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Okay, this will be good if normal mapping support will be on wall textures and flats | |
Wasn't a proper material system planned for GLDEFS, once model lighting and specularity rendering (from dpJudas' initial version of the attenuated lights) is done? | |
Planned yes, but since I get no help with developing the engine here it has to wait. | |
Date Modified | Username | Field | Change |
---|---|---|---|
2017-02-10 04:59 | UsernameAK | New Issue | |
2017-02-10 04:59 | UsernameAK | Tag Attached: Effects | |
2017-02-10 04:59 | UsernameAK | Tag Attached: GZDoom | |
2017-02-10 04:59 | UsernameAK | Tag Attached: Visual | |
2017-02-10 05:11 | Graf Zahl | Status | new => closed |
2017-02-10 05:11 | Graf Zahl | Resolution | open => suspended |
2017-02-10 05:11 | Graf Zahl | Note Added: 0000485 | |
2017-02-10 05:30 | UsernameAK | Status | closed => feedback |
2017-02-10 05:30 | UsernameAK | Resolution | suspended => reopened |
2017-02-10 05:30 | UsernameAK | Note Added: 0000486 | |
2017-02-10 20:03 | Nash | Note Added: 0000500 | |
2017-02-14 10:10 | Graf Zahl | Note Added: 0000579 | |
2017-02-14 10:10 | Graf Zahl | Assigned To | => Graf Zahl |
2017-02-14 10:10 | Graf Zahl | Status | feedback => on hold |
2017-04-14 17:51 | Graf Zahl | Status | on hold => closed |