View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0000199 | Gameplay + OpenGL | [All Projects] Feature | public | 2017-02-07 03:46 | 2017-04-30 16:59 |
| Reporter | TheZombieKiller | ||||
| Assigned To | Rachael | ||||
| Priority | normal | Severity | feature | Reproducibility | have not tried |
| Status | closed | Resolution | open | ||
| Summary | 0000199: Explicitly set "bright" on overlays | ||||
| Description | Essentially the ability to set the "bright" flag on a specific psprite layer, regardless of whether its current state is bright or not. player.GetPSprite(<id>).bBright = true; Or something along those lines | ||||
| Tags | No tags attached. | ||||
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2017-02-07 03:46 | TheZombieKiller | New Issue | |
| 2017-02-14 17:46 | Graf Zahl | Note Added: 0000589 | |
| 2017-02-14 17:46 | Graf Zahl | Status | new => on hold |
| 2017-04-30 16:59 | Rachael | Assigned To | => Rachael |
| 2017-04-30 16:59 | Rachael | Status | on hold => closed |