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IDProjectCategoryView StatusLast Update
0000199Gameplay + OpenGL[All Projects] Featurepublic2017-02-14 17:46
ReporterTheZombieKiller 
Assigned To 
PrioritynormalSeverityfeatureReproducibilityhave not tried
Status on holdResolutionopen 
Summary0000199: Explicitly set "bright" on overlays
DescriptionEssentially the ability to set the "bright" flag on a specific psprite layer, regardless of whether its current state is bright or not.

player.GetPSprite(<id>).bBright = true;

Or something along those lines
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Graf Zahl

Graf Zahl

2017-02-14 17:46

administrator   ~0000589

Put on hold, just like the rest.

Issue History

Date Modified Username Field Change
2017-02-07 03:46 TheZombieKiller New Issue
2017-02-14 17:46 Graf Zahl Note Added: 0000589
2017-02-14 17:46 Graf Zahl Status new => on hold