View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
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0000150 | Gameplay + OpenGL | [All Projects] Bug | public | 2017-01-31 19:59 | 2017-02-12 03:33 |
Reporter | Autz | ||||
Assigned To | |||||
Priority | normal | Severity | tweak | Reproducibility | always |
Status | resolved | Resolution | fixed | ||
Summary | 0000150: Voxel and negative heights problem | ||||
Description | When a voxel actor is on a sector with a negative height, the actor is not being rendered completely. Instead, only a portion of the voxels is being rendered (the portion that is above 0 on SectorHeight). | ||||
Steps To Reproduce | Run the GTest.wad and spawn a 'CMPE' actor on the first sector. Then go to the other sectors (which height >= 0) and spawn the same actor again. | ||||
Tags | voxel | ||||
GTest.wad (42,817 bytes) |
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If you can't see the picture: Link here. And BTW, i made that model lel. |
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Problem with the software renderer only. |
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Fixed in 9482c3e | |
Date Modified | Username | Field | Change |
---|---|---|---|
2017-01-31 19:59 | Autz | New Issue | |
2017-01-31 19:59 | Autz | File Added: GTest.wad | |
2017-01-31 19:59 | Autz | Tag Attached: voxel | |
2017-01-31 20:00 | Autz | Note Added: 0000307 | |
2017-01-31 20:00 | Autz | Note Edited: 0000307 | View Revisions |
2017-01-31 20:01 | Autz | Note Edited: 0000307 | View Revisions |
2017-02-01 03:03 | Graf Zahl | Note Added: 0000315 | |
2017-02-01 03:05 | Graf Zahl | Note Edited: 0000315 | View Revisions |
2017-02-01 03:06 | Graf Zahl | Assigned To | => dpJudas |
2017-02-01 03:06 | Graf Zahl | Status | new => confirmed |
2017-02-11 16:26 | dpJudas | Assigned To | dpJudas => |
2017-02-11 16:26 | dpJudas | Status | confirmed => resolved |
2017-02-11 16:26 | dpJudas | Resolution | open => fixed |
2017-02-12 03:33 | _mental_ | Note Added: 0000526 |